Player Matchup

Zeus
Zeus
GreenOffTwitch
Zeus
Level 16
God Stats
9W - 16L
1,427 SR
Queue Stats
21W - 35L
1,225 Elo+
Solo
Nemesis
Nemesis
SavtaShazam
Nemesis
Level 27
God Stats
2W - 1L
1,861 SR
Queue Stats
40W - 35L
1,371 Elo+
Solo
Agni
Agni
marioalbarranca
Agni
Level 15
God Stats
1W - 2L
1,718 SR
Queue Stats
69W - 81L
1,355 Elo+
Solo
Neith
Neith
privekush
Neith
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 33L
1,342 Elo+
Solo
Ra
Ra
vtloki
Ra
Level 23
God Stats
12W - 15L
1,527 SR
Queue Stats
54W - 59L
1,357 Elo+
Solo
Team Averages
Level 18
1,607 SR
1,330 Elo+

VS

Team Averages
Level 20
1,572 SR
1,347 Elo+
King Arthur
King Arthur
Arcanesly
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Ehrenbratello
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,348 Elo+
Party 1
Nemesis
Nemesis
Gunizarcher
Nemesis
Level 16
God Stats
10W - 3L
1,562 SR
Queue Stats
65W - 41L
1,301 Elo+
Party 2
Cupid
Cupid
lKelpie
Cupid
Level 14
God Stats
5W - 0L
1,796 SR
Queue Stats
12W - 11L
1,346 Elo+
Party 1
Kuzenbo
Kuzenbo
odaba54
Kuzenbo
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 48L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,438
488
0
0
0
Shoes

Shoes

+6%
Movement Speed

Nemesis
SavtaShazam
Nemesis
4
1 / 2 / 0
3,316
663
759
2,654
498
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 3 / 0
3,080
616
851
2,470
758
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
privekush
Neith
5
0 / 2 / 1
3,167
633
1,436
2,323
422
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ra
4
1 / 0 / 0
3,322
664
1,368
2,066
793
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arcanesly
King Arthur
5
0 / 1 / 1
3,307
661
794
1,667
808
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
3 / 0 / 0
3,839
768
1,798
1,983
471
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Gunizarcher
Nemesis
5
3 / 0 / 0
3,738
748
1,653
1,737
329
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
lKelpie
Cupid
4
1 / 1 / 1
3,112
622
1,653
1,905
302
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
odaba54
Kuzenbo
4
0 / 0 / 2
3,150
630
606
3,102
1,572
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
7
7
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arcanesly
King Arthur
0
1
1
0.5
W
3
0
0
3
L
0
0
0
0
W
Nemesis
Gunizarcher
Nemesis
3
0
0
3
L
Nemesis
SavtaShazam
Nemesis
1
2
0
0.5
W
Cupid
lKelpie
Cupid
1
1
1
1.5
L
0
3
0
0
W
Kuzenbo
odaba54
Kuzenbo
0
0
2
1
L
Neith
privekush
Neith
0
2
1
0.25
L
Ra
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,414
Damage
6,504
9,513
Taken
10,394
2,471
Mitigated
3,482
2,014
Healing
3,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arcanesly
King Arthur
794
266
0
300
1,667
808
266
0
1,667
0
9,389
W
1,798
552
0
443
1,983
471
0
824
1,159
12,887
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Gunizarcher
Nemesis
1,653
774
0
749
1,737
329
0
95
1,642
0
10,491
L
Nemesis
SavtaShazam
Nemesis
759
420
0
429
2,654
498
0
0
2,579
0
8,386
W
Cupid
lKelpie
Cupid
1,653
1,025
526
507
1,905
302
0
340
1,565
0
7,668
L
851
212
0
493
2,470
758
184
1,798
672
10,143
0
W
Kuzenbo
odaba54
Kuzenbo
606
355
276
860
3,102
1,572
0
960
2,142
2,818
0
L
Neith
privekush
Neith
1,436
826
0
478
2,323
422
0
181
2,142
0
6,907
L
Ra
1,368
366
183
431
2,066
793
0
425
1,641
10,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,323
Gold Earned
17,146
73
Minions Killed
87
0
Camps Cleared
0
397,249
Distance Traveled
439,250
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,307
661
13
3
0
88,538
0
W
Zeus
3,839
768
29
6
0
58,797
0
L
Zeus
2,438
488
0
0
0
27,287
0
W
Nemesis
3,738
748
28
6
0
103,542
1
L
Nemesis
3,316
663
23
5
0
99,100
1
W
Cupid
3,112
622
13
3
0
86,911
0
L
Agni
3,080
616
18
4
0
85,560
0
W
Kuzenbo
3,150
630
4
1
0
101,462
0
L
Neith
3,167
633
10
2
0
84,464
0
L
Ra
3,322
664
22
4
0
100,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role