Player Matchup

Cerberus
Cerberus
BlessSummon
Cerberus
Level 27
God Stats
5W - 4L
1,486 SR
Queue Stats
19W - 34L
1,234 Elo+
Solo
Medusa
Medusa
LilChico5061
Medusa
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 45L
1,237 Elo+
Party 1
Sun Wukong
Sun Wukong
QcxDaltonien
Sun Wukong
Level 28
God Stats
12W - 20L
1,276 SR
Queue Stats
25W - 44L
1,118 Elo+
Party 1
Team Averages
Level 36
1,421 SR
1,196 Elo+

VS

Team Averages
Level 30
1,493 SR
1,290 Elo+
Ra
Ra
Nukeking777
Ra
Level 38
God Stats
1W - 1L
1,805 SR
Queue Stats
22W - 35L
1,280 Elo+
Party 2
Kali
Kali
iSalamander_27
Kali
Level 26
God Stats
3W - 6L
1,175 SR
Queue Stats
27W - 23L
1,436 Elo+
Solo
Arachne
Arachne
pfrotheman
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlessSummon
Cerberus
14
4 / 3 / 11
10,495
700
12,800
13,375
7,373
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
15
11 / 3 / 1
11,650
777
14,934
10,901
3,915
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
QcxDaltonien
Sun Wukong
12
0 / 3 / 13
9,173
612
8,291
8,286
5,747
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 6
9,215
614
10,335
14,033
5,185
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 4 / 1
10,767
718
7,476
13,660
5,051
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
pfrotheman
Arachne
12
2 / 5 / 4
9,061
604
6,047
14,800
4,997
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
15
Kills
9
9
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BlessSummon
Cerberus
4
3
11
3.17
W
Medusa
11
3
1
3.83
L
2
6
6
0.83
W
Sun Wukong
QcxDaltonien
Sun Wukong
0
3
13
2.17
L
5
4
1
1.38
L
Arachne
pfrotheman
Arachne
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,025
Damage
23,858
32,562
Taken
42,493
17,035
Mitigated
15,233
11,259
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BlessSummon
Cerberus
12,800
42
819
4,777
13,375
7,373
135
4,140
9,235
41,929
0
W
Medusa
14,934
8,704
0
4,650
10,901
3,915
2,286
3,399
7,502
0
61,043
L
10,335
1,283
1,803
4,879
14,033
5,185
0
4,801
9,157
42,137
0
W
Sun Wukong
QcxDaltonien
Sun Wukong
8,291
2,075
0
1,013
8,286
5,747
182
2,843
5,443
0
21,530
L
7,476
4,439
0
4,290
13,660
5,051
821
2,269
11,141
0
38,728
L
Arachne
pfrotheman
Arachne
6,047
5,069
695
1,819
14,800
4,997
0
5,802
8,848
0
15,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,318
Gold Earned
29,043
217
Minions Killed
140
0
Camps Cleared
0
764,915
Distance Traveled
741,771
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,495
700
87
6
0
273,616
2
W
Medusa
11,650
777
104
7
0
262,105
3
L
Ra
9,215
614
81
5
0
238,244
1
W
Sun Wukong
9,173
612
26
2
0
229,194
6
L
Kali
10,767
718
46
3
0
268,351
6
L
Arachne
9,061
604
13
1
0
235,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role