Player Matchup

Rama
Rama
FriarTran
Rama
Level 27
God Stats
4W - 8L
1,500 SR
Queue Stats
58W - 64L
1,328 Elo+
Solo
Anubis
Anubis
Hapkdam
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,147 Elo+
Party 2
Anhur
Anhur
NerooOficial
Anhur
Level 18
God Stats
1W - 4L
1,529 SR
Queue Stats
3W - 13L
1,075 Elo+
Party 2
Olorun
Olorun
buck2481
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,185 Elo+
Solo
Jormungandr
Jormungandr
皈依佛僧
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,323 Elo+
Solo
Team Averages
Level 15
1,506 SR
1,212 Elo+

VS

Team Averages
Level 23
1,488 SR
1,509 Elo+
Khepri
Khepri
HenrySze
Khepri
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
MujahideenGod
Izanami
Level 13
God Stats
1W - 0L
1,761 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
OverKillGods
Da Ji
Level 30
God Stats
1W - 0L
1,204 SR
Queue Stats
9W - 1L
1,721 Elo+
Party 1
Ra
Ra
Sucmyd1ck20122
Ra
Level 18
God Stats
1W - 0L
1,725 SR
Queue Stats
7W - 1L
1,638 Elo+
Party 1
Sun Wukong
Sun Wukong
djipafgñ
Sun Wukong
Level 25
God Stats
3W - 7L
1,248 SR
Queue Stats
53W - 49L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
6
0 / 0 / 0
3,569
714
1,050
2,334
468
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Anubis
Hapkdam
Anubis
1
0 / 0 / 0
993
199
0
0
0
1
0 / 0 / 0
993
199
0
0
0
Olorun
buck2481
Olorun
2
0 / 2 / 0
2,685
537
450
2,352
492
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
皈依佛僧
Jormungandr
5
0 / 0 / 0
3,339
668
241
1,185
408
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
HenrySze
Khepri
5
0 / 0 / 1
3,333
667
248
1,119
504
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
6
1 / 0 / 0
3,791
758
1,253
777
170
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 0
3,706
741
0
3,295
735
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 0 / 0
3,557
711
308
1,275
302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
djipafgñ
Sun Wukong
6
0 / 0 / 1
3,408
682
692
2,176
1,080
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
1
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
0
0
0
0
L
Anubis
Hapkdam
Anubis
0
0
0
0
W
Khepri
HenrySze
Khepri
0
0
1
0.5
W
Izanami
1
0
0
1
L
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
Olorun
buck2481
Olorun
0
2
0
0
W
Sun Wukong
djipafgñ
Sun Wukong
0
0
1
0.5
L
Jormungandr
皈依佛僧
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,741
Damage
2,501
5,871
Taken
8,642
1,368
Mitigated
2,791
1,180
Healing
2,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
1,050
923
0
1,068
2,334
468
330
0
2,209
0
12,888
L
Anubis
Hapkdam
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
HenrySze
Khepri
248
66
0
0
1,119
504
628
225
894
4,010
0
W
Izanami
1,253
785
0
86
777
170
855
56
721
0
11,683
L
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
1,576
3,295
735
0
0
3,295
0
16,872
W
308
205
0
247
1,275
302
825
211
1,064
12,223
0
L
Olorun
buck2481
Olorun
450
197
0
112
2,352
492
0
308
2,044
3,459
0
W
Sun Wukong
djipafgñ
Sun Wukong
692
0
0
625
2,176
1,080
44
199
1,977
0
7,991
L
Jormungandr
皈依佛僧
Jormungandr
241
36
0
0
1,185
408
0
248
937
7,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,579
Gold Earned
17,795
48
Minions Killed
112
0
Camps Cleared
0
290,988
Distance Traveled
514,207
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,569
714
34
7
0
88,898
2
L
Anubis
993
199
0
0
0
0
0
W
Khepri
3,333
667
8
2
0
101,040
0
W
Izanami
3,791
758
37
7
0
89,817
0
L
Anhur
993
199
0
0
0
0
0
W
Da Ji
3,706
741
37
7
0
113,578
1
W
Ra
3,557
711
16
3
0
101,338
0
L
Olorun
2,685
537
4
1
0
109,790
2
W
Sun Wukong
3,408
682
14
3
0
108,434
0
L
Jormungandr
3,339
668
10
2
0
92,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role