Player Matchup

Cthulhu
Cthulhu
Dead-Numb
Cthulhu
Level 56
God Stats
2W - 3L
1,389 SR
Queue Stats
48W - 83L
1,237 Elo+
Solo
Ares
Ares
FlamenYong
Ares
Level 98
God Stats
5W - 1L
1,671 SR
Queue Stats
43W - 40L
1,383 Elo+
Solo
Agni
Agni
Roosterbytes
Agni
Level 137
God Stats
1W - 0L
1,367 SR
Queue Stats
42W - 53L
1,350 Elo+
Solo
Neith
Neith
amgthis
Neith
Level 138
God Stats
323W - 396L
1,380 SR
Queue Stats
323W - 399L
1,125 Elo+
Solo
Team Averages
Level 107
1,452 SR
1,274 Elo+

VS

Team Averages
Level 77
1,616 SR
1,390 Elo+
Susano
Susano
 
Susano
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Sir Perzival
He Bo
Level 119
God Stats
0W - 1L
1,631 SR
Queue Stats
19W - 21L
1,388 Elo+
Party 1
Hercules
Hercules
Tom Gamgee
Hercules
Level 26
God Stats
6W - 4L
1,582 SR
Queue Stats
11W - 18L
1,311 Elo+
Party 1
Zhong Kui
Zhong Kui
Turtletot
Zhong Kui
Level 106
God Stats
0W - 2L
1,752 SR
Queue Stats
19W - 23L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dead-Numb
Cthulhu
15
4 / 1 / 5
9,306
846
5,601
7,957
3,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 0 / 9
9,229
839
7,854
9,751
8,791
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
5 / 1 / 7
9,751
886
9,536
6,493
2,442
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
amgthis
Neith
15
3 / 0 / 7
9,620
875
7,588
5,263
2,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
1 / 6 / 0
8,028
730
3,265
9,311
3,460
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 0
7,973
725
4,249
7,562
2,606
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Tom Gamgee
Hercules
14
0 / 5 / 1
7,853
714
2,843
12,337
6,831
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Turtletot
Zhong Kui
14
1 / 1 / 1
8,166
742
8,594
10,024
7,512
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
16
Kills
2
2
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
6
0
0.17
W
Cthulhu
Dead-Numb
Cthulhu
4
1
5
6.5
W
4
0
9
8.5
W
5
1
7
8.5
L
0
4
0
0
L
Hercules
Tom Gamgee
Hercules
0
5
1
0.1
L
Zhong Kui
Turtletot
Zhong Kui
1
1
1
1.5
W
Neith
amgthis
Neith
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,579
Damage
18,951
29,464
Taken
39,234
16,907
Mitigated
20,409
5,920
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
3,265
476
294
1,238
9,311
3,460
0
4,874
4,437
0
15,753
W
Cthulhu
Dead-Numb
Cthulhu
5,601
187
284
635
7,957
3,646
124
3,372
4,440
26,370
0
W
7,854
781
0
770
9,751
8,791
476
4,700
4,876
23,648
0
W
9,536
1,600
708
305
6,493
2,442
408
2,391
3,952
36,243
0
L
4,249
365
195
2,586
7,562
2,606
0
4,594
2,968
35,811
0
L
Hercules
Tom Gamgee
Hercules
2,843
153
231
2,177
12,337
6,831
702
9,592
2,745
0
20,528
L
Zhong Kui
Turtletot
Zhong Kui
8,594
710
561
5,240
10,024
7,512
0
4,316
5,708
30,693
0
W
Neith
amgthis
Neith
7,588
3,494
0
3,218
5,263
2,028
540
2,763
2,375
0
38,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
32,020
225
Minions Killed
207
11
Camps Cleared
8
889,756
Distance Traveled
744,121
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,028
730
36
3
2
170,525
2
W
Cthulhu
9,306
846
60
5
3
242,144
1
W
Ares
9,229
839
32
3
1
242,140
3
W
Agni
9,751
886
76
7
2
188,733
0
L
He Bo
7,973
725
73
7
3
182,472
0
L
Hercules
7,853
714
50
5
0
189,666
0
L
Zhong Kui
8,166
742
48
4
3
201,458
4
W
Neith
9,620
875
57
5
5
216,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role