Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Dubwah
Cabrakan
Level 59
God Stats
5W - 3L
1,649 SR
Queue Stats
59W - 50L
1,581 Elo+
Party 1
Bastet
Bastet
K-H-R-Y-Z
Bastet
Level 154
God Stats
1W - 2L
1,439 SR
Queue Stats
132W - 135L
1,589 Elo+
Solo
Fenrir
Fenrir
Nightangel76
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 34L
1,659 Elo+
Party 1
Merlin
Merlin
PReDaTToRZ76
Merlin
Level 55
God Stats
2W - 2L
1,855 SR
Queue Stats
22W - 21L
1,610 Elo+
Party 1
Team Averages
Level 97
1,588 SR
1,588 Elo+

VS

Team Averages
Level 117
1,644 SR
1,505 Elo+
Nu Wa
Nu Wa
Capittan Salami
Nu Wa
Level 146
God Stats
2W - 1L
1,528 SR
Queue Stats
123W - 135L
1,484 Elo+
Solo
Agni
Agni
Narcosis17
Agni
Level 107
God Stats
7W - 2L
1,693 SR
Queue Stats
369W - 376L
1,541 Elo+
Solo
Mulan
Mulan
Thequinnster1997
Mulan
Level 89
God Stats
2W - 4L
1,430 SR
Queue Stats
130W - 164L
1,482 Elo+
Solo
Cabrakan
Cabrakan
deepshift
Cabrakan
Level 85
God Stats
8W - 6L
1,585 SR
Queue Stats
569W - 582L
1,517 Elo+
Solo
Izanami
Izanami
zubandit
Izanami
Level 158
God Stats
4W - 5L
1,984 SR
Queue Stats
517W - 522L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 6 / 13
10,351
690
14,766
24,921
23,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cabrakan
Dubwah
Cabrakan
16
3 / 7 / 8
9,639
643
8,046
17,289
18,431
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
K-H-R-Y-Z
Bastet
18
3 / 7 / 13
10,683
712
14,603
14,574
5,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
18
6 / 8 / 7
10,929
729
10,917
19,004
15,812
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
18
7 / 4 / 4
10,682
712
16,205
9,788
4,585
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 2 / 8
13,097
873
19,965
11,294
5,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 5 / 17
10,937
729
17,902
10,830
4,152
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 5 / 21
11,054
737
10,321
19,062
22,880
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
deepshift
Cabrakan
17
4 / 5 / 16
10,989
733
11,188
18,118
25,894
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
zubandit
Izanami
19
4 / 4 / 17
11,387
759
17,261
15,231
6,931
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
111
21
Kills
32
32
Deaths
21
45
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
13
1.42
W
17
2
8
10.5
L
Cabrakan
Dubwah
Cabrakan
3
7
8
1
L
Bastet
K-H-R-Y-Z
Bastet
3
7
13
1.36
W
4
5
17
2.5
L
Fenrir
6
8
7
1.19
L
Merlin
7
4
4
2.25
W
3
5
21
2.7
W
Cabrakan
deepshift
Cabrakan
4
5
16
2.4
W
Izanami
zubandit
Izanami
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,537
Damage
76,637
85,576
Taken
74,535
68,480
Mitigated
64,898
20,152
Healing
23,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,766
306
2,369
4,013
24,921
23,834
0
11,274
13,483
35,627
0
W
19,965
6,356
2,428
2,212
11,294
5,041
2,273
4,812
6,482
51,125
0
L
Cabrakan
Dubwah
Cabrakan
8,046
820
1,564
2,658
17,289
18,431
0
11,172
6,021
17,519
0
L
Bastet
K-H-R-Y-Z
Bastet
14,603
1,948
2,196
2,001
14,574
5,818
0
9,454
4,995
0
31,178
W
17,902
1,299
2,217
827
10,830
4,152
1,340
5,741
5,089
27,981
0
L
Fenrir
10,917
4,237
1,086
2,869
19,004
15,812
31
9,158
9,648
0
20,824
L
Merlin
16,205
1,599
534
862
9,788
4,585
0
7,997
1,742
55,749
0
W
10,321
1,199
1,972
3,282
19,062
22,880
313
10,573
8,489
0
15,051
W
Cabrakan
deepshift
Cabrakan
11,188
607
1,389
2,016
18,118
25,894
0
11,439
6,679
16,469
0
W
Izanami
zubandit
Izanami
17,261
13,329
2,489
4,707
15,231
6,931
2,626
6,452
8,779
0
43,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,284
Gold Earned
57,464
188
Minions Killed
177
0
Camps Cleared
0
1,227,917
Distance Traveled
1,239,124
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,351
690
40
3
0
261,719
0
W
Nu Wa
13,097
873
55
4
0
268,981
5
L
Cabrakan
9,639
643
19
1
0
236,402
3
L
Bastet
10,683
712
32
2
0
254,986
1
W
Agni
10,937
729
34
2
0
231,107
2
L
Fenrir
10,929
729
18
1
0
235,382
3
L
Merlin
10,682
712
79
5
0
239,428
2
W
Mulan
11,054
737
13
1
0
255,073
0
W
Cabrakan
10,989
733
15
1
0
230,531
2
W
Izanami
11,387
759
60
4
0
253,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role