Player Matchup

Pele
Pele
Itz Gaudi
Pele
Level 29
God Stats
7W - 4L
1,384 SR
Queue Stats
44W - 36L
1,430 Elo+
Party 2
Merlin
Merlin
Libofma
Merlin
Level 18
God Stats
30W - 23L
1,433 SR
Queue Stats
38W - 33L
1,371 Elo+
Party 2
Chang'e
Chang'e
ScuIll
Chang'e
Level 29
God Stats
1W - 3L
1,215 SR
Queue Stats
68W - 71L
1,400 Elo+
Solo
Chronos
Chronos
Sliax
Chronos
Level 23
God Stats
9W - 6L
1,572 SR
Queue Stats
12W - 8L
1,424 Elo+
Party 2
Yemoja
Yemoja
Yo JRay
Yemoja
Level 15
God Stats
10W - 13L
1,402 SR
Queue Stats
12W - 15L
1,346 Elo+
Party 2
Team Averages
Level 23
1,401 SR
1,394 Elo+

VS

Team Averages
Level 18
1,516 SR
1,356 Elo+
Ratatoskr
Ratatoskr
Plumbdump6452
Ratatoskr
Level 29
God Stats
1W - 2L
1,507 SR
Queue Stats
80W - 84L
1,356 Elo+
Solo
Chaac
Chaac
RighteousWave76
Chaac
Level 12
God Stats
81W - 60L
1,533 SR
Queue Stats
174W - 167L
1,390 Elo+
Party 1
Thor
Thor
Sorin_Aleer
Thor
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,321 Elo+
Solo
Pele
Pele
spacemanwxn
Pele
Level 12
God Stats
5W - 3L
1,679 SR
Queue Stats
19W - 25L
1,416 Elo+
Solo
Ymir
Ymir
t-train15417
Ymir
Level 7
God Stats
6W - 9L
1,359 SR
Queue Stats
109W - 124L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
12 / 3 / 2
13,942
606
20,536
19,525
8,180
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Libofma
Merlin
16
3 / 1 / 4
11,309
492
14,712
10,536
4,250
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
ScuIll
Chang'e
20
2 / 3 / 4
13,439
584
13,808
14,437
8,407
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Sliax
Chronos
16
3 / 1 / 5
11,150
485
14,559
12,045
5,343
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
Yo JRay
Yemoja
15
3 / 0 / 5
11,192
487
6,470
14,827
15,185
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Plumbdump6452
Ratatoskr
14
0 / 10 / 0
8,540
371
7,538
18,400
5,826
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 2 / 1
9,809
426
22,700
22,689
17,797
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

4
0 / 0 / 0
6,204
270
673
2,174
411
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 6 / 1
9,845
428
7,310
17,467
5,528
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 2
7,505
326
6,391
25,459
11,190
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
23
Kills
8
8
Deaths
23
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
12
3
2
4.33
W
Merlin
Libofma
Merlin
3
1
4
5
L
Ratatoskr
Plumbdump6452
Ratatoskr
0
10
0
0
L
5
2
1
2.75
W
Chang'e
ScuIll
Chang'e
2
3
4
1.33
W
Chronos
Sliax
Chronos
3
1
5
5.5
L
0
0
0
0
W
Yemoja
Yo JRay
Yemoja
3
0
5
5.5
L
3
6
1
0.58
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,085
Damage
44,612
71,370
Taken
86,189
41,365
Mitigated
40,752
34,820
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
20,536
6,661
0
9,127
19,525
8,180
4,566
1,407
17,943
0
121,712
W
Merlin
Libofma
Merlin
14,712
857
1,162
4,479
10,536
4,250
3,421
570
9,816
75,332
0
L
Ratatoskr
Plumbdump6452
Ratatoskr
7,538
1,363
231
1,707
18,400
5,826
0
7,258
11,142
0
57,994
L
22,700
5,732
0
13,296
22,689
17,797
354
13,947
8,742
0
63,816
W
Chang'e
ScuIll
Chang'e
13,808
1,572
1,140
7,764
14,437
8,407
4,898
464
13,548
93,641
0
W
Chronos
Sliax
Chronos
14,559
2,734
900
2,700
12,045
5,343
1,883
3,042
8,853
53,410
0
L
673
322
0
1,574
2,174
411
0
171
2,003
0
8,526
W
Yemoja
Yo JRay
Yemoja
6,470
1,400
3,284
4,264
14,827
15,185
3,354
908
13,644
24,491
0
L
7,310
1,038
0
3,585
17,467
5,528
0
9,226
8,241
0
34,391
L
6,391
528
453
711
25,459
11,190
0
18,947
6,512
21,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,032
Gold Earned
41,903
588
Minions Killed
278
0
Camps Cleared
0
1,987,612
Distance Traveled
1,670,690
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,942
606
143
6
0
461,013
1
W
Merlin
11,309
492
151
7
0
385,849
0
L
Ratatoskr
8,540
371
92
4
0
404,497
1
L
Chaac
9,809
426
74
3
0
390,828
0
W
Chang'e
13,439
584
176
8
0
371,414
3
W
Chronos
11,150
485
91
4
0
400,296
0
L
Thor
6,204
270
20
1
0
62,654
0
W
Yemoja
11,192
487
27
1
0
369,040
1
L
Pele
9,845
428
64
3
0
377,148
3
L
Ymir
7,505
326
28
1
0
435,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role