Player Matchup

Merlin
Merlin
IrvinGrenas
Merlin
Level 23
God Stats
21W - 17L
1,352 SR
Queue Stats
73W - 78L
1,082 Elo+
Party 1
Artemis
Artemis
NinjaXRage
Artemis
Level 26
God Stats
17W - 12L
1,564 SR
Queue Stats
89W - 90L
1,242 Elo+
Party 2
Cerberus
Cerberus
SYKO318
Cerberus
Level 26
God Stats
50W - 32L
1,485 SR
Queue Stats
180W - 205L
1,159 Elo+
Party 2
Bacchus
Bacchus
StarBasil126548
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,058 Elo+
Party 1
Zeus
Zeus
speedy940mars
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,139 Elo+
Solo
Team Averages
Level 21
1,480 SR
1,136 Elo+

VS

Team Averages
Level 21
1,528 SR
1,203 Elo+
Hades
Hades
AllHell Spawn10
Hades
Level 13
God Stats
18W - 17L
1,538 SR
Queue Stats
18W - 17L
1,232 Elo+
Solo
Mercury
Mercury
BestStarling428
Mercury
Level 26
God Stats
18W - 24L
1,398 SR
Queue Stats
21W - 24L
1,164 Elo+
Solo
Skadi
Skadi
CastawayBean
Skadi
Level 16
God Stats
13W - 12L
1,460 SR
Queue Stats
15W - 25L
1,114 Elo+
Solo
Sun Wukong
Sun Wukong
Cyberonin
Sun Wukong
Level 24
God Stats
1W - 2L
1,809 SR
Queue Stats
22W - 14L
1,322 Elo+
Solo
Ne Zha
Ne Zha
Danac90
Ne Zha
Level 25
God Stats
17W - 20L
1,436 SR
Queue Stats
154W - 149L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 2 / 22
12,061
1,005
11,228
12,847
7,001
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
NinjaXRage
Artemis
20
13 / 5 / 15
14,274
1,190
24,503
11,789
5,614
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
SYKO318
Cerberus
19
2 / 4 / 27
12,564
1,047
10,404
18,293
15,858
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
5 / 4 / 20
12,095
1,008
8,373
18,118
23,149
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

19
15 / 3 / 10
14,077
1,173
24,282
13,629
5,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

239

VS

Team 2 Tickets

10

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 11
10,929
911
9,676
14,390
9,050
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 13 / 7
11,285
940
19,687
22,038
7,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
1 / 9 / 9
11,190
933
14,236
16,843
5,034
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Cyberonin
Sun Wukong
18
9 / 2 / 5
13,382
1,115
12,071
14,233
13,123
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ne Zha
Danac90
Ne Zha
17
5 / 9 / 7
11,892
991
11,816
21,394
6,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
57
38
Kills
18
18
Deaths
38
94
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
5
11
1.1
L
3
13
7
0.5
L
1
9
9
0.61
L
Sun Wukong
Cyberonin
Sun Wukong
9
2
5
5.75
L
Ne Zha
Danac90
Ne Zha
5
9
7
0.94
W
Merlin
3
2
22
7
W
Artemis
NinjaXRage
Artemis
13
5
15
4.1
W
Cerberus
SYKO318
Cerberus
2
4
27
3.88
W
5
4
20
3.75
W
15
3
10
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,790
Damage
67,486
74,676
Taken
88,898
56,815
Mitigated
41,849
10,974
Healing
7,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,676
605
1,040
1,069
14,390
9,050
0
9,580
4,546
23,442
0
L
19,687
15,779
0
0
22,038
7,669
0
15,969
6,069
0
24,701
L
14,236
10,489
617
1,465
16,843
5,034
0
8,947
7,896
0
30,460
L
Sun Wukong
Cyberonin
Sun Wukong
12,071
2,036
0
1,096
14,233
13,123
0
7,816
6,310
0
34,800
L
Ne Zha
Danac90
Ne Zha
11,816
6,226
0
2,471
21,394
6,973
0
11,975
9,419
0
21,771
W
Merlin
11,228
3,088
684
437
12,847
7,001
0
1,478
11,281
39,068
0
W
Artemis
NinjaXRage
Artemis
24,503
14,496
153
1,372
11,789
5,614
0
2,403
9,161
0
36,358
W
Cerberus
SYKO318
Cerberus
10,404
675
519
4,253
18,293
15,858
0
2,446
15,647
30,319
0
W
8,373
1,381
767
926
18,118
23,149
0
1,571
16,334
20,132
0
W
24,282
9,617
0
1,863
13,629
5,193
0
1,396
12,008
46,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,071
Gold Earned
58,678
224
Minions Killed
141
5
Camps Cleared
1
977,519
Distance Traveled
922,695
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,929
911
31
3
0
179,512
1
L
Mercury
11,285
940
11
1
0
228,719
1
L
Skadi
11,190
933
36
3
0
169,146
0
L
Sun Wukong
13,382
1,115
39
3
1
166,333
0
L
Ne Zha
11,892
991
24
2
0
178,985
0
W
Merlin
12,061
1,005
57
5
0
184,407
1
W
Artemis
14,274
1,190
23
2
0
166,938
3
W
Cerberus
12,564
1,047
70
6
0
209,769
0
W
Bacchus
12,095
1,008
22
2
0
219,302
2
W
Zeus
14,077
1,173
52
4
5
197,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role