Player Matchup

Cthulhu
Cthulhu
FOS CodeMan
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,239 Elo+
Party 1
Hel
Hel
Praith Wrime
Hel
Level 17
God Stats
7W - 6L
1,500 SR
Queue Stats
97W - 77L
1,454 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wraith Prime
Tsukuyomi
Level 109
God Stats
10W - 7L
1,509 SR
Queue Stats
212W - 201L
1,507 Elo+
Party 1
Team Averages
Level 44
1,503 SR
1,400 Elo+

VS

Team Averages
Level 41
1,429 SR
1,466 Elo+
Tyr
Tyr
BeephED
Tyr
Level 28
God Stats
10W - 12L
1,581 SR
Queue Stats
49W - 37L
1,514 Elo+
Party 2
Rama
Rama
SHAQ_POSTER_84
Rama
Level 68
God Stats
1W - 1L
1,298 SR
Queue Stats
122W - 110L
1,527 Elo+
Party 2
Discordia
Discordia
binksbeans
Discordia
Level 28
God Stats
35W - 36L
1,408 SR
Queue Stats
155W - 175L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FOS CodeMan
Cthulhu
12
0 / 6 / 4
8,436
603
5,534
18,209
13,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 6 / 4
8,512
608
2,902
11,538
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Wraith Prime
Tsukuyomi
13
5 / 6 / 0
10,161
726
14,161
15,346
6,137
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
8 / 2 / 9
11,721
837
14,172
13,553
8,960
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 2 / 11
11,159
797
11,318
13,227
4,184
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
binksbeans
Discordia
13
3 / 1 / 10
9,768
698
11,659
6,685
1,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
5
Kills
18
18
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tyr
8
2
9
6.25
L
Cthulhu
FOS CodeMan
Cthulhu
0
6
4
0.33
L
0
6
4
0.33
W
7
2
11
6.25
L
Tsukuyomi
Wraith Prime
Tsukuyomi
5
6
0
0.83
W
Discordia
binksbeans
Discordia
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
37,149
45,093
Taken
33,465
24,416
Mitigated
15,019
14,987
Healing
16,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
14,172
1,398
0
6,432
13,553
8,960
351
3,768
9,785
5,672
33,958
L
Cthulhu
FOS CodeMan
Cthulhu
5,534
641
221
584
18,209
13,288
0
5,788
12,421
23,256
0
L
2,902
343
8,659
4,365
11,538
4,991
0
2,861
8,677
20,237
0
W
11,318
9,276
0
6,878
13,227
4,184
2,312
3,305
9,922
0
56,163
L
Tsukuyomi
Wraith Prime
Tsukuyomi
14,161
3,953
219
939
15,346
6,137
0
4,782
10,564
0
44,755
W
Discordia
binksbeans
Discordia
11,659
288
728
2,521
6,685
1,875
221
1,681
5,004
36,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,109
Gold Earned
32,648
132
Minions Killed
159
0
Camps Cleared
0
736,865
Distance Traveled
778,122
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,721
837
47
3
0
293,949
4
L
Cthulhu
8,436
603
48
3
0
260,409
0
L
Hel
8,512
608
32
2
0
209,119
2
W
Rama
11,159
797
65
5
0
220,705
1
L
Tsukuyomi
10,161
726
52
4
0
267,337
2
W
Discordia
9,768
698
47
3
0
263,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role