Player Matchup

Fenrir
Fenrir
KG69
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 30L
1,587 Elo+
Party 2
Thor
Thor
LrdOok
Thor
Level 26
God Stats
1W - 2L
1,304 SR
Queue Stats
78W - 45L
1,588 Elo+
Party 2
Ganesha
Ganesha
Stanles
Ganesha
Level 98
God Stats
22W - 15L
1,844 SR
Queue Stats
178W - 109L
1,586 Elo+
Party 2
Jormungandr
Jormungandr
sangelord
Jormungandr
Level 28
God Stats
22W - 12L
1,797 SR
Queue Stats
71W - 46L
1,606 Elo+
Party 2
Tsukuyomi
Tsukuyomi
uNtSingle
Tsukuyomi
Level 48
God Stats
0W - 1L
1,305 SR
Queue Stats
80W - 53L
1,580 Elo+
Party 2
Team Averages
Level 45
1,550 SR
1,589 Elo+

VS

Team Averages
Level 108
1,486 SR
1,648 Elo+
Cernunnos
Cernunnos
CarlC0X
Cernunnos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CusicPL
Sobek
Level 147
God Stats
6W - 1L
1,366 SR
Queue Stats
22W - 12L
1,499 Elo+
Solo
Anhur
Anhur
SillyKevin
Anhur
Level 157
God Stats
10W - 2L
1,564 SR
Queue Stats
341W - 231L
1,724 Elo+
Party 1
Raijin
Raijin
SuperOofioGalaxy
Raijin
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 66L
1,730 Elo+
Party 1
Erlang Shen
Erlang Shen
halliKnebuR
Erlang Shen
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 36L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KG69
Fenrir
8
0 / 4 / 3
5,356
487
1,931
9,497
2,679
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
LrdOok
Thor
8
1 / 3 / 0
4,769
434
2,105
4,938
1,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
Stanles
Ganesha
10
0 / 4 / 1
5,254
478
2,135
6,860
4,231
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
sangelord
Jormungandr
9
0 / 1 / 0
5,421
493
4,891
6,341
3,060
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
uNtSingle
Tsukuyomi
11
5 / 6 / 0
7,010
637
5,784
8,802
2,419
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CarlC0X
Cernunnos
9
1 / 1 / 2
5,808
528
4,174
5,732
1,646
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
CusicPL
Sobek
9
1 / 0 / 1
5,854
532
2,761
7,275
4,286
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
13
4 / 0 / 1
7,668
697
7,370
4,445
1,283
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 2 / 2
7,283
662
3,457
7,492
2,080
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
halliKnebuR
Erlang Shen
12
8 / 3 / 3
7,812
710
8,149
7,102
2,403
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
18
18
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CarlC0X
Cernunnos
1
1
2
2
W
Sobek
CusicPL
Sobek
1
0
1
1.5
L
Fenrir
KG69
Fenrir
0
4
3
0.38
L
Thor
LrdOok
Thor
1
3
0
0.33
W
Anhur
4
0
1
4.5
L
Ganesha
Stanles
Ganesha
0
4
1
0.13
W
4
2
2
2.5
W
Erlang Shen
halliKnebuR
Erlang Shen
8
3
3
3.17
L
Jormungandr
sangelord
Jormungandr
0
1
0
0
L
Tsukuyomi
uNtSingle
Tsukuyomi
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,846
Damage
25,911
36,438
Taken
32,046
13,840
Mitigated
11,698
7,014
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CarlC0X
Cernunnos
4,174
1,682
0
1,605
5,732
1,646
528
2,214
3,518
0
29,610
W
Sobek
CusicPL
Sobek
2,761
226
0
3,623
7,275
4,286
0
2,587
4,688
14,935
0
L
Fenrir
KG69
Fenrir
1,931
862
0
3,887
9,497
2,679
0
1,297
8,200
0
22,445
L
Thor
LrdOok
Thor
2,105
224
0
0
4,938
1,451
0
1,339
3,599
0
10,140
W
Anhur
7,370
2,425
0
1,361
4,445
1,283
438
1,693
2,752
0
47,477
L
Ganesha
Stanles
Ganesha
2,135
140
0
600
6,860
4,231
0
109
6,751
26,337
0
W
3,457
257
0
2,935
7,492
2,080
0
242
7,250
37,031
0
W
Erlang Shen
halliKnebuR
Erlang Shen
8,149
4,038
0
1,360
7,102
2,403
654
290
6,812
0
40,048
L
Jormungandr
sangelord
Jormungandr
4,891
1,196
0
1,190
6,341
3,060
0
2,040
4,301
26,374
0
L
Tsukuyomi
uNtSingle
Tsukuyomi
5,784
1,849
0
1,337
8,802
2,419
0
1,433
7,369
0
27,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,810
Gold Earned
34,425
209
Minions Killed
310
0
Camps Cleared
0
995,745
Distance Traveled
963,657
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,808
528
65
6
0
191,883
1
W
Sobek
5,854
532
12
1
0
202,654
5
L
Fenrir
5,356
487
44
4
0
178,967
0
L
Thor
4,769
434
27
2
0
221,142
0
W
Anhur
7,668
697
92
8
0
172,712
6
L
Ganesha
5,254
478
46
4
0
204,057
2
W
Raijin
7,283
662
72
7
0
189,556
0
W
Erlang Shen
7,812
710
69
6
0
206,852
3
L
Jormungandr
5,421
493
37
3
0
199,278
1
L
Tsukuyomi
7,010
637
55
5
0
192,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role