Player Matchup

Sol
Sol
Bronze III
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Sol
Bronze III
Level 108
God Stats
14W - 15L
1,527 SR
Queue Stats
19W - 33L
1,230 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,527 SR
1,230 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,732 SR
1,228 MMR
Izanami
Izanami
Bronze I
Bayll
Izanami
Bronze I
Level 108
God Stats
8W - 4L
1,732 SR
Queue Stats
62W - 42L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 3 / 0
7,849
785
5,177
10,450
3,428
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AnubisHadesAnhurHe BoChronos

VS

Bans
FreyaAh Muzen CabUllrAh PuchKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bayll
Izanami
15
3 / 1 / 0
8,959
896
6,848
7,252
4,206
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bayll
Izanami
3
1
0
3
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,177
Damage
6,848
10,450
Taken
7,252
3,428
Mitigated
4,206
5,660
Healing
1,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bayll
Izanami
6,848
4,034
0
1,746
7,252
4,206
750
5,189
2,063
308
59,057
L
Sol
5,177
1,873
0
5,660
10,450
3,428
830
303
10,147
48,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,849
Gold Earned
8,959
93
Minions Killed
113
0
Camps Cleared
0
183,945
Distance Traveled
197,273
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,959
896
113
11
0
197,273
2
L
Sol
7,849
785
93
9
0
183,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role