Player Matchup

Kukulkan
Kukulkan
AggrisAbernathy
Kukulkan
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 35L
1,443 Elo+
Solo
Kuzenbo
Kuzenbo
Hoorimthir
Kuzenbo
Level 56
God Stats
1W - 2L
1,254 SR
Queue Stats
20W - 15L
1,558 Elo+
Solo
Bakasura
Bakasura
l3ears
Bakasura
Level 33
God Stats
1W - 2L
1,295 SR
Queue Stats
38W - 36L
1,504 Elo+
Solo
Team Averages
Level 52
1,350 SR
1,502 Elo+

VS

Team Averages
Level 93
1,700 SR
1,558 Elo+
Da Ji
Da Ji
EdarSurefoot
Da Ji
Level 118
God Stats
8W - 5L
1,743 SR
Queue Stats
191W - 136L
1,565 Elo+
Party 1
Ravana
Ravana
FlynnCruxis
Ravana
Level 91
God Stats
6W - 4L
1,743 SR
Queue Stats
166W - 136L
1,546 Elo+
Party 1
Hel
Hel
Teingasu
Hel
Level 69
God Stats
66W - 45L
1,616 SR
Queue Stats
237W - 181L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
2 / 7 / 4
11,030
613
7,035
11,771
5,044
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
Hoorimthir
Kuzenbo
14
3 / 1 / 5
10,995
611
13,352
17,025
31,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
l3ears
Bakasura
14
3 / 9 / 3
11,590
644
7,646
19,653
7,444
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 8
13,033
724
16,604
14,140
5,919
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
16
8 / 2 / 7
12,756
709
13,220
16,583
10,231
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 15
11,021
612
7,886
12,011
4,391
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
8
Kills
17
17
Deaths
8
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
7
4
0.57
W
9
4
8
3.25
W
Ravana
8
2
7
5.75
L
Kuzenbo
Hoorimthir
Kuzenbo
3
1
5
5.5
W
0
2
15
3.75
L
Bakasura
l3ears
Bakasura
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,033
Damage
37,710
48,449
Taken
42,734
43,711
Mitigated
20,541
6,799
Healing
23,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
7,035
842
306
618
11,771
5,044
208
2,083
9,688
58,066
0
W
16,604
4,868
0
362
14,140
5,919
1,419
7,527
6,408
0
64,557
W
Ravana
13,220
4,282
0
2,542
16,583
10,231
926
7,340
8,953
0
40,923
L
Kuzenbo
Hoorimthir
Kuzenbo
13,352
4,964
0
941
17,025
31,223
324
3,188
13,837
22,363
0
W
7,886
262
12,505
7,934
12,011
4,391
455
5,672
5,964
42,438
0
L
Bakasura
l3ears
Bakasura
7,646
5,732
0
4,934
19,653
7,444
636
2,981
16,672
0
47,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
36,810
175
Minions Killed
207
0
Camps Cleared
0
867,593
Distance Traveled
981,090
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,030
613
84
5
0
245,888
0
W
Da Ji
13,033
724
108
6
0
320,415
0
W
Ravana
12,756
709
43
2
0
357,460
1
L
Kuzenbo
10,995
611
7
0
0
327,912
1
W
Hel
11,021
612
56
3
0
303,215
1
L
Bakasura
11,590
644
84
5
0
293,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role