Player Matchup

Merlin
Merlin
Silver IV
Decko101016
Merlin
Silver IV
Level 128
God Stats
1W - 3L
1,554 SR
Queue Stats
5W - 18L
1,377 MMR
Solo
Pele
Pele
Bronze I
KamuiX3983
Pele
Bronze I
Level 67
God Stats
1W - 3L
1,591 SR
Queue Stats
16W - 20L
1,183 MMR
Party 2
Cupid
Cupid
Bronze III
xXAlexisFortinXx
Cupid
Bronze III
Level 30
God Stats
1W - 3L
1,413 SR
Queue Stats
7W - 17L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 75
1,519 SR
1,353 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,604 SR
1,404 MMR
Hel
Hel
Bronze III
MaverickBike62
Hel
Bronze III
Level 60
God Stats
1W - 0L
1,811 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver IV
SheikGrind
Hachiman
Silver IV
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 263L
1,403 MMR
Solo
Odin
Odin
Bronze I
xSHADOWPRINCE11
Odin
Bronze I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 5 / 4
14,566
583
13,675
11,964
4,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
4 / 6 / 3
15,050
602
19,736
22,317
14,419
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
1 / 2 / 6
14,174
567
10,635
10,901
4,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AphroditeChaacZeusKumbhakarna

VS

Bans
NeithHadesVulcanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 9
14,309
572
7,952
14,525
10,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
SheikGrind
Hachiman
20
9 / 3 / 4
16,647
666
24,573
23,655
10,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 3 / 8
14,584
583
7,766
23,842
21,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
7
Kills
13
13
Deaths
7
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
4
0.8
L
4
6
3
0.92
W
2
1
9
6.5
W
Hachiman
SheikGrind
Hachiman
9
3
4
3.67
W
2
3
8
2
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,046
Damage
40,291
45,182
Taken
62,022
23,200
Mitigated
42,570
17,710
Healing
40,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,675
285
0
1,792
11,964
4,306
0
3,224
8,740
85,195
0
L
19,736
3,683
0
8,132
22,317
14,419
1,312
4,793
17,524
0
81,304
W
7,952
0
18,917
10,804
14,525
10,812
0
3,167
11,158
51,558
0
W
Hachiman
SheikGrind
Hachiman
24,573
16,507
0
8,592
23,655
10,303
2,334
5,919
17,569
0
132,105
W
7,766
960
0
2,461
23,842
21,455
1,194
4,764
18,807
0
75,346
L
10,635
3,981
4,274
3,512
10,901
4,475
1,298
87
10,814
0
59,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,790
Gold Earned
45,540
294
Minions Killed
308
0
Camps Cleared
0
1,399,630
Distance Traveled
1,326,931
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,566
583
95
4
0
422,051
9
L
Pele
15,050
602
113
5
0
504,013
0
W
Hel
14,309
572
71
3
0
451,848
0
W
Hachiman
16,647
666
154
6
0
416,217
7
W
Odin
14,584
583
83
3
0
458,866
0
L
Cupid
14,174
567
86
3
0
473,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role