Player Matchup

Baron Samedi
Baron Samedi
Muelan
Baron Samedi
Level 104
God Stats
7W - 6L
1,698 SR
Queue Stats
76W - 85L
1,566 Elo+
Party 1
Chaac
Chaac
Sinycul
Chaac
Level 22
God Stats
31W - 22L
1,675 SR
Queue Stats
65W - 73L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
Toishe
Cthulhu
Level 15
God Stats
8W - 5L
1,785 SR
Queue Stats
8W - 9L
1,515 Elo+
Party 1
Team Averages
Level 47
1,719 SR
1,547 Elo+

VS

Team Averages
Level 22
1,523 SR
1,359 Elo+
Aphrodite
Aphrodite
AssassinBenz123
Aphrodite
Level 20
God Stats
33W - 24L
1,377 SR
Queue Stats
63W - 71L
1,409 Elo+
Solo
Kukulkan
Kukulkan
TrashFox
Kukulkan
Level 17
God Stats
2W - 5L
1,585 SR
Queue Stats
2W - 6L
1,194 Elo+
Solo
Hel
Hel
daBEAST42804
Hel
Level 29
God Stats
43W - 36L
1,608 SR
Queue Stats
75W - 70L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Muelan
Baron Samedi
20
11 / 3 / 5
17,921
618
40,985
25,646
23,535
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Sinycul
Chaac
20
3 / 3 / 12
16,205
559
23,058
31,154
38,615
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Toishe
Cthulhu
19
3 / 1 / 11
17,726
611
16,455
32,550
45,640
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AssassinBenz123
Aphrodite
20
4 / 1 / 3
17,697
610
17,338
33,347
24,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
TrashFox
Kukulkan
19
1 / 8 / 0
15,484
534
20,209
22,517
8,570
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
2 / 8 / 5
17,584
606
30,671
39,550
18,444
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
7
7
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AssassinBenz123
Aphrodite
4
1
3
5.5
L
Baron Samedi
Muelan
Baron Samedi
11
3
5
4.5
L
Chaac
Sinycul
Chaac
3
3
12
3
L
Cthulhu
Toishe
Cthulhu
3
1
11
8.5
W
Kukulkan
TrashFox
Kukulkan
1
8
0
0.13
W
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,498
Damage
68,218
89,350
Taken
95,414
107,790
Mitigated
51,674
29,377
Healing
68,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AssassinBenz123
Aphrodite
17,338
1,816
15,788
19,334
33,347
24,660
1,209
20,809
12,238
89,229
0
L
Baron Samedi
Muelan
Baron Samedi
40,985
2,436
4,581
7,433
25,646
23,535
972
19,505
6,141
131,220
0
L
Chaac
Sinycul
Chaac
23,058
1,108
0
12,744
31,154
38,615
858
22,144
9,010
0
91,191
L
Cthulhu
Toishe
Cthulhu
16,455
266
1,976
2,643
32,550
45,640
556
26,653
5,897
58,543
0
W
Kukulkan
TrashFox
Kukulkan
20,209
1,012
0
330
22,517
8,570
1,141
13,584
8,510
97,721
0
W
30,671
340
12,841
20,207
39,550
18,444
439
24,329
14,771
129,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,852
Gold Earned
50,765
299
Minions Killed
341
0
Camps Cleared
0
1,433,289
Distance Traveled
1,569,661
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
17,697
610
93
3
0
573,085
6
L
Baron Samedi
17,921
618
120
4
0
433,014
4
L
Chaac
16,205
559
88
3
0
483,648
0
L
Cthulhu
17,726
611
91
3
0
516,627
2
W
Kukulkan
15,484
534
116
4
0
461,160
0
W
Hel
17,584
606
132
5
0
535,416
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role