Player Matchup

Merlin
Merlin
Dysc0rdia
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
KingZack
Da Ji
Level 125
God Stats
5W - 8L
1,226 SR
Queue Stats
398W - 390L
1,541 Elo+
Solo
Nike
Nike
RedStar7
Nike
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
SadRomance
Eset
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 27L
1,234 Elo+
Solo
Nemesis
Nemesis
Slezka
Nemesis
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
121W - 112L
1,542 Elo+
Solo
Team Averages
Level 96
1,402 SR
1,464 Elo+

VS

Team Averages
Level 47
1,426 SR
1,597 Elo+
He Bo
He Bo
IEa5yXP
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,683 Elo+
Solo
Sylvanus
Sylvanus
Killera91
Sylvanus
Level 106
God Stats
0W - 2L
1,329 SR
Queue Stats
51W - 55L
1,504 Elo+
Solo
Bakasura
Bakasura
Kotojuk
Bakasura
Level 55
God Stats
0W - 1L
1,273 SR
Queue Stats
13W - 12L
1,553 Elo+
Party 1
Persephone
Persephone
ToxicBerry
Persephone
Level 21
God Stats
0W - 1L
1,527 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 1
Ah Puch
Ah Puch
sleepR91
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dysc0rdia
Merlin
18
4 / 3 / 17
10,787
830
20,776
10,707
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
KingZack
Da Ji
16
4 / 6 / 13
10,361
797
15,747
10,793
5,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
18
10 / 4 / 13
11,173
859
13,774
13,597
8,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 4 / 10
11,265
867
14,490
11,667
5,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Slezka
Nemesis
17
3 / 4 / 18
10,457
804
8,798
16,908
19,346
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IEa5yXP
He Bo
18
5 / 5 / 6
10,189
784
10,141
15,169
6,199
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Killera91
Sylvanus
17
3 / 5 / 12
10,484
806
7,386
25,573
29,301
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Kotojuk
Bakasura
15
5 / 6 / 10
9,753
750
8,475
14,024
5,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Persephone
ToxicBerry
Persephone
17
3 / 6 / 12
9,951
765
11,275
12,814
4,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
sleepR91
Ah Puch
16
3 / 7 / 10
9,682
745
11,584
14,373
6,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
69
29
Kills
19
21
Deaths
29
71
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dysc0rdia
Merlin
4
3
17
4.17
L
He Bo
IEa5yXP
He Bo
5
5
6
1.6
L
Sylvanus
Killera91
Sylvanus
3
5
12
1.8
W
Da Ji
KingZack
Da Ji
4
6
13
1.75
L
Bakasura
Kotojuk
Bakasura
5
6
10
1.67
W
Nike
10
4
13
4.13
W
8
4
10
3.25
W
Nemesis
Slezka
Nemesis
3
4
18
3
L
Persephone
ToxicBerry
Persephone
3
6
12
1.5
L
Ah Puch
sleepR91
Ah Puch
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,585
Damage
48,861
63,672
Taken
81,953
43,265
Mitigated
52,231
22,678
Healing
24,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dysc0rdia
Merlin
20,776
1,588
2,288
2,128
10,707
4,677
1,387
6,537
3,920
46,420
0
L
He Bo
IEa5yXP
He Bo
10,141
872
1,894
2,781
15,169
6,199
372
3,937
11,232
30,658
0
L
Sylvanus
Killera91
Sylvanus
7,386
675
7,209
6,436
25,573
29,301
229
13,888
11,685
9,645
0
W
Da Ji
KingZack
Da Ji
15,747
2,001
2,213
1,007
10,793
5,286
1,834
7,814
2,726
0
21,072
L
Bakasura
Kotojuk
Bakasura
8,475
5,582
354
1,705
14,024
5,972
768
7,854
6,170
0
10,587
W
Nike
13,774
1,697
1,970
1,677
13,597
8,736
990
8,742
4,365
0
21,470
W
14,490
561
3,712
1,630
11,667
5,220
1,583
8,420
3,137
34,555
0
W
Nemesis
Slezka
Nemesis
8,798
1,975
2,195
3,858
16,908
19,346
584
8,873
7,171
0
18,738
L
Persephone
ToxicBerry
Persephone
11,275
622
153
1,811
12,814
4,168
215
2,251
10,563
29,028
0
L
Ah Puch
sleepR91
Ah Puch
11,584
253
1,276
1,172
14,373
6,591
728
7,336
7,037
22,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,043
Gold Earned
50,059
172
Minions Killed
118
0
Camps Cleared
0
1,155,582
Distance Traveled
1,054,122
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,787
830
60
5
0
229,955
0
L
He Bo
10,189
784
29
2
0
234,185
2
L
Sylvanus
10,484
806
4
0
0
199,443
1
W
Da Ji
10,361
797
9
1
0
220,278
0
L
Bakasura
9,753
750
17
1
0
214,081
0
W
Nike
11,173
859
16
1
0
249,126
0
W
Eset
11,265
867
63
5
0
201,207
1
W
Nemesis
10,457
804
24
2
0
255,016
0
L
Persephone
9,951
765
42
3
0
195,043
0
L
Ah Puch
9,682
745
26
2
0
211,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role