Player Matchup

Hun Batz
Hun Batz
DinhoV
Hun Batz
Level 80
God Stats
3W - 1L
1,734 SR
Queue Stats
275W - 267L
1,539 Elo+
Solo
Apollo
Apollo
Hectoralderete
Apollo
Level 61
God Stats
19W - 8L
1,540 SR
Queue Stats
316W - 334L
1,450 Elo+
Solo
Cthulhu
Cthulhu
LeonSteel
Cthulhu
Level 66
God Stats
18W - 9L
1,438 SR
Queue Stats
254W - 222L
1,516 Elo+
Solo
Ra
Ra
xPois0n
Ra
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
yoyolokow
Merlin
Level 107
God Stats
2W - 0L
1,738 SR
Queue Stats
6W - 2L
1,634 Elo+
Solo
Team Averages
Level 75
1,590 SR
1,528 Elo+

VS

Team Averages
Level 104
1,635 SR
1,491 Elo+
Janus
Janus
Kiodin
Janus
Level 122
God Stats
1W - 2L
1,668 SR
Queue Stats
203W - 182L
1,600 Elo+
Solo
Cerberus
Cerberus
Sirkoin
Cerberus
Level 101
God Stats
69W - 56L
1,528 SR
Queue Stats
378W - 404L
1,455 Elo+
Party 1
Neith
Neith
Tioluka
Neith
Level 100
God Stats
4W - 9L
1,748 SR
Queue Stats
313W - 318L
1,494 Elo+
Party 1
Zhong Kui
Zhong Kui
ViernesCrew
Zhong Kui
Level 129
God Stats
1W - 1L
1,731 SR
Queue Stats
324W - 329L
1,452 Elo+
Party 1
Bastet
Bastet
flashbaackk
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 260L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DinhoV
Hun Batz
16
6 / 3 / 11
10,509
1,051
10,885
12,986
5,423
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
3 / 2 / 11
10,404
1,040
11,427
8,408
3,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
LeonSteel
Cthulhu
16
5 / 2 / 11
10,520
1,052
11,041
11,363
9,595
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 0 / 9
9,903
990
4,939
4,055
1,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
yoyolokow
Merlin
17
7 / 3 / 11
11,138
1,114
17,318
9,472
3,614
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

244

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kiodin
Janus
15
3 / 7 / 3
9,973
997
10,063
10,056
3,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Sirkoin
Cerberus
15
1 / 4 / 7
9,022
902
7,971
14,745
13,615
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Tioluka
Neith
16
2 / 4 / 7
10,148
1,015
8,235
13,146
5,510
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ViernesCrew
Zhong Kui
15
3 / 7 / 3
9,714
971
9,747
14,082
10,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
16
1 / 1 / 8
9,586
959
8,193
8,882
3,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
38
23
Kills
10
10
Deaths
23
53
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DinhoV
Hun Batz
6
3
11
3.83
W
3
2
11
4.25
L
Janus
Kiodin
Janus
3
7
3
0.64
W
Cthulhu
LeonSteel
Cthulhu
5
2
11
5.25
L
Cerberus
Sirkoin
Cerberus
1
4
7
1.13
L
Neith
Tioluka
Neith
2
4
7
1.38
L
Zhong Kui
ViernesCrew
Zhong Kui
3
7
3
0.64
L
Bastet
1
1
8
5
W
2
0
9
6.5
W
Merlin
yoyolokow
Merlin
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,610
Damage
44,209
46,284
Taken
60,911
23,939
Mitigated
36,396
11,546
Healing
2,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DinhoV
Hun Batz
10,885
2,275
0
1,164
12,986
5,423
0
7,086
5,900
0
17,375
W
11,427
5,683
0
2,367
8,408
3,566
0
4,350
4,058
0
32,764
L
Janus
Kiodin
Janus
10,063
335
0
0
10,056
3,808
0
6,891
3,165
37,948
0
W
Cthulhu
LeonSteel
Cthulhu
11,041
374
320
0
11,363
9,595
0
7,743
3,620
22,182
0
L
Cerberus
Sirkoin
Cerberus
7,971
123
0
790
14,745
13,615
0
8,592
6,153
15,331
0
L
Neith
Tioluka
Neith
8,235
3,702
0
1,376
13,146
5,510
0
6,122
7,024
0
35,952
L
Zhong Kui
ViernesCrew
Zhong Kui
9,747
67
0
391
14,082
10,204
0
6,854
7,228
26,241
0
L
Bastet
8,193
912
0
131
8,882
3,259
0
4,839
4,043
0
14,171
W
4,939
0
5,314
2,322
4,055
1,741
0
2,136
1,919
25,141
0
W
Merlin
yoyolokow
Merlin
17,318
1,536
0
59
9,472
3,614
0
6,466
3,006
39,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,474
Gold Earned
48,443
205
Minions Killed
200
11
Camps Cleared
6
1,012,402
Distance Traveled
1,002,802
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,509
1,051
18
2
2
191,250
0
W
Apollo
10,404
1,040
44
4
6
208,868
1
L
Janus
9,973
997
86
9
0
184,066
0
W
Cthulhu
10,520
1,052
18
2
2
204,748
0
L
Cerberus
9,022
902
11
1
1
205,214
0
L
Neith
10,148
1,015
59
6
4
203,523
0
L
Zhong Kui
9,714
971
32
3
0
199,028
0
L
Bastet
9,586
959
12
1
1
210,971
0
W
Ra
9,903
990
68
7
1
230,035
1
W
Merlin
11,138
1,114
57
6
0
177,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role