Player Matchup

Hera
Hera
Silver II
Rafamendooza1
Hera
Silver II
Level 88
God Stats
120W - 41L
1,678 SR
Queue Stats
216W - 165L
999 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,678 SR
999 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 48
1,500 SR
763 MMR
Hel
Hel
Silver IV
PrettyBoiMerc
Hel
Silver IV
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 59L
763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 0
12,248
942
11,731
5,824
2,752
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraKaliAh Muzen CabAnubisIzanami

VS

Bans
HadesPoseidonArachneMedusaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 0
9,966
767
3,024
16,495
7,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
7
Kills
1
1
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,731
Damage
3,024
5,824
Taken
16,495
2,752
Mitigated
7,230
987
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,024
124
0
6,976
16,495
7,230
177
11,793
4,702
69,897
0
W
11,731
3,217
0
987
5,824
2,752
2,020
3,044
2,780
89,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,248
Gold Earned
9,966
142
Minions Killed
123
0
Camps Cleared
0
257,755
Distance Traveled
200,011
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,966
767
123
9
0
200,011
0
W
Hera
12,248
942
142
11
0
257,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role