Player Matchup

Jormungandr
Jormungandr
Mythic Messiah
Jormungandr
Level 125
God Stats
5W - 0L
1,572 SR
Queue Stats
187W - 186L
1,497 Elo+
Party 1
The Morrigan
The Morrigan
N7 Bebop
The Morrigan
Level 59
God Stats
1W - 1L
1,274 SR
Queue Stats
26W - 22L
1,495 Elo+
Party 1
Neith
Neith
Tommehlu
Neith
Level 15
God Stats
11W - 8L
1,409 SR
Queue Stats
34W - 31L
1,465 Elo+
Party 1
Team Averages
Level 66
1,418 SR
1,485 Elo+

VS

Team Averages
Level 47
1,533 SR
1,391 Elo+
Cthulhu
Cthulhu
GodDamnSavage
Cthulhu
Level 10
God Stats
7W - 13L
1,483 SR
Queue Stats
14W - 27L
1,336 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MajorTwizted00
Ah Muzen Cab
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
210W - 208L
1,403 Elo+
Party 2
Merlin
Merlin
Nobhead 4
Merlin
Level 105
God Stats
2W - 3L
1,617 SR
Queue Stats
169W - 165L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mythic Messiah
Jormungandr
12
8 / 1 / 2
8,780
878
9,237
7,403
6,056
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
N7 Bebop
The Morrigan
10
1 / 4 / 5
7,008
701
2,802
5,276
1,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Tommehlu
Neith
10
1 / 3 / 8
7,382
738
3,870
5,610
1,702
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
3 / 3 / 5
7,214
721
4,741
6,957
3,594
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
MajorTwizted00
Ah Muzen Cab
11
5 / 4 / 2
7,421
742
5,398
5,848
2,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Nobhead 4
Merlin
9
0 / 3 / 8
6,690
669
3,384
5,481
1,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
10
Kills
8
8
Deaths
10
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
3
5
1.83
L
Ah Muzen Cab
MajorTwizted00
Ah Muzen Cab
5
4
2
1.5
W
Jormungandr
Mythic Messiah
Jormungandr
8
1
2
9
W
The Morrigan
N7 Bebop
The Morrigan
1
4
5
0.88
L
Merlin
Nobhead 4
Merlin
0
3
8
1.33
W
Neith
Tommehlu
Neith
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,909
Damage
13,523
18,289
Taken
18,286
9,414
Mitigated
7,489
2,776
Healing
847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,741
181
0
0
6,957
3,594
0
3,972
2,710
19,740
0
L
Ah Muzen Cab
MajorTwizted00
Ah Muzen Cab
5,398
1,877
0
847
5,848
2,115
0
3,616
2,157
0
21,708
W
Jormungandr
Mythic Messiah
Jormungandr
9,237
2,217
0
745
7,403
6,056
211
2,973
4,430
27,473
0
W
The Morrigan
N7 Bebop
The Morrigan
2,802
695
211
382
5,276
1,656
0
2,622
2,654
16,581
0
L
Merlin
Nobhead 4
Merlin
3,384
180
0
0
5,481
1,780
0
3,881
1,350
16,433
0
W
Neith
Tommehlu
Neith
3,870
1,936
0
1,438
5,610
1,702
0
2,548
3,062
0
23,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,170
Gold Earned
21,325
111
Minions Killed
95
0
Camps Cleared
0
541,759
Distance Traveled
498,184
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,214
721
36
4
0
160,600
0
L
Ah Muzen Cab
7,421
742
25
3
0
170,285
0
W
Jormungandr
8,780
878
46
5
0
182,955
3
W
The Morrigan
7,008
701
23
2
0
177,755
0
L
Merlin
6,690
669
34
3
0
167,299
2
W
Neith
7,382
738
42
4
0
181,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role