Player Matchup

Arachne
Arachne
 
Arachne
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AberrantStranger
Cupid
Level 154
God Stats
25W - 19L
1,589 SR
Queue Stats
366W - 347L
1,418 Elo+
Solo
Merlin
Merlin
AuSsIe G1RL
Merlin
Level 118
God Stats
14W - 16L
1,521 SR
Queue Stats
231W - 242L
1,435 Elo+
Party 1
Ganesha
Ganesha
MR RUBICS CUBE
Ganesha
Level 149
God Stats
6W - 7L
1,412 SR
Queue Stats
422W - 427L
1,442 Elo+
Party 1
King Arthur
King Arthur
Witcher of War
King Arthur
Level 157
God Stats
1W - 0L
1,497 SR
Queue Stats
46W - 53L
1,374 Elo+
Solo
Team Averages
Level 132
1,504 SR
1,434 Elo+

VS

Team Averages
Level 57
1,482 SR
1,461 Elo+
Amaterasu
Amaterasu
BOSSRICHMONEY
Amaterasu
Level 37
God Stats
2W - 1L
1,703 SR
Queue Stats
63W - 59L
1,518 Elo+
Party 2
Hel
Hel
Doja Cub
Hel
Level 41
God Stats
12W - 10L
1,604 SR
Queue Stats
128W - 107L
1,523 Elo+
Party 2
Ra
Ra
Koriasu
Ra
Level 30
God Stats
0W - 4L
1,278 SR
Queue Stats
39W - 39L
1,416 Elo+
Party 2
Nike
Nike
MikeyTZS17
Nike
Level 89
God Stats
1W - 3L
1,285 SR
Queue Stats
296W - 308L
1,438 Elo+
Party 3
Awilix
Awilix
jonnysniper1218
Awilix
Level 88
God Stats
59W - 42L
1,540 SR
Queue Stats
393W - 395L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 1 / 0
3,540
708
885
3,773
893
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

6
4 / 0 / 0
4,036
807
3,257
2,880
763
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Merlin
6
0 / 0 / 1
3,597
719
307
1,218
360
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 3
3,758
752
784
2,710
825
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Witcher of War
King Arthur
6
0 / 0 / 0
3,478
696
1,118
1,474
521
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BOSSRICHMONEY
Amaterasu
6
0 / 0 / 0
3,037
607
587
2,219
818
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 2 / 1
2,917
583
2,143
2,952
335
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,093
619
1,905
3,260
593
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
2,466
493
0
0
0
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

1
0 / 0 / 0
2,466
493
0
0
0
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
4
Kills
0
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
1
0
0
W
4
0
0
4
W
Merlin
0
0
1
0.5
L
Amaterasu
BOSSRICHMONEY
Amaterasu
0
0
0
0
L
0
2
1
0.25
L
0
2
0
0
W
0
0
3
1.5
L
0
0
0
0
W
King Arthur
Witcher of War
King Arthur
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,351
Damage
4,635
12,055
Taken
8,431
3,362
Mitigated
1,746
7,000
Healing
4,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
885
541
0
2,376
3,773
893
0
136
3,637
0
13,602
W
3,257
1,871
0
1,845
2,880
763
238
1,381
1,499
0
13,596
W
Merlin
307
0
0
608
1,218
360
655
713
505
14,455
0
L
Amaterasu
BOSSRICHMONEY
Amaterasu
587
68
0
1,439
2,219
818
0
0
1,998
0
5,056
L
2,143
743
585
1,304
2,952
335
0
539
2,413
5,281
0
L
1,905
574
244
1,047
3,260
593
0
552
2,708
11,771
0
W
784
0
0
1,250
2,710
825
0
1,818
892
4,775
0
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Witcher of War
King Arthur
1,118
11
0
921
1,474
521
0
0
1,352
0
8,468
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,409
Gold Earned
13,979
92
Minions Killed
50
0
Camps Cleared
0
445,798
Distance Traveled
287,912
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,540
708
29
6
0
94,778
0
W
Cupid
4,036
807
24
5
0
82,911
0
W
Merlin
3,597
719
25
5
0
84,584
2
L
Amaterasu
3,037
607
17
3
0
83,926
0
L
Hel
2,917
583
12
2
0
87,549
0
L
Ra
3,093
619
21
4
0
100,555
2
W
Ganesha
3,758
752
0
0
0
102,633
1
L
Nike
2,466
493
0
0
0
9,471
0
W
King Arthur
3,478
696
14
3
0
80,892
0
L
Awilix
2,466
493
0
0
0
6,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role