Player Matchup

Cthulhu
Cthulhu
Aldo_Miki
Cthulhu
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 165L
978 Elo+
Party 1
Ne Zha
Ne Zha
CocoIDS
Ne Zha
Level 65
God Stats
14W - 21L
1,646 SR
Queue Stats
406W - 492L
1,312 Elo+
Party 1
Merlin
Merlin
MUD322524
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,041 Elo+
Party 1
Bellona
Bellona
mysterious_king4
Bellona
Level 10
God Stats
3W - 4L
1,402 SR
Queue Stats
3W - 8L
889 Elo+
Party 1
Set
Set
yung_dobber98
Set
Level 12
God Stats
4W - 12L
1,123 SR
Queue Stats
113W - 133L
719 Elo+
Solo
Team Averages
Level 26
1,434 SR
988 Elo+

VS

Team Averages
Level 21
1,478 SR
1,066 Elo+
Da Ji
Da Ji
Abielmenda
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,040 Elo+
Party 2
Nu Wa
Nu Wa
ChaoticGinga
Nu Wa
Level 29
God Stats
17W - 29L
1,374 SR
Queue Stats
47W - 77L
1,127 Elo+
Solo
Tsukuyomi
Tsukuyomi
Crazykillerboy04
Tsukuyomi
Level 9
God Stats
4W - 2L
1,617 SR
Queue Stats
5W - 7L
1,091 Elo+
Solo
Artio
Artio
ariielsan73
Artio
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 58L
1,005 Elo+
Party 2
Baron Samedi
Baron Samedi
lKr810l
Baron Samedi
Level 25
God Stats
43W - 46L
1,397 SR
Queue Stats
73W - 93L
1,069 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aldo_Miki
Cthulhu
18
8 / 11 / 0
12,462
402
18,732
36,729
28,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
CocoIDS
Ne Zha
13
4 / 3 / 3
10,857
350
7,073
18,342
6,065
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
MUD322524
Merlin
12
0 / 9 / 1
9,555
308
9,157
16,782
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
1 / 9 / 7
12,118
391
18,743
33,597
26,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 16 / 1
11,819
381
8,916
24,411
8,894
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
24 / 6 / 8
16,593
535
33,998
38,066
17,666
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
6 / 0 / 8
13,262
428
24,240
10,901
4,359
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
20
10 / 4 / 7
15,570
502
34,501
21,214
18,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 5 / 14
14,602
471
12,995
33,549
17,493
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
lKr810l
Baron Samedi
3
0 / 0 / 0
8,418
272
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
14
Kills
45
48
Deaths
15
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
24
6
8
4.67
L
Cthulhu
Aldo_Miki
Cthulhu
8
11
0
0.73
W
6
0
8
10
L
Ne Zha
CocoIDS
Ne Zha
4
3
3
1.83
W
Tsukuyomi
10
4
7
3.38
L
Merlin
MUD322524
Merlin
0
9
1
0.06
W
5
5
14
2.4
W
Baron Samedi
lKr810l
Baron Samedi
0
0
0
0
L
1
9
7
0.5
L
1
16
1
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,621
Damage
105,734
129,861
Taken
103,730
74,894
Mitigated
57,824
8,434
Healing
38,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
33,998
14,321
1,324
18,247
38,066
17,666
1,560
7,873
30,043
0
109,608
L
Cthulhu
Aldo_Miki
Cthulhu
18,732
1,160
0
178
36,729
28,896
0
9,141
27,000
68,721
0
W
24,240
7,185
690
3,631
10,901
4,359
4,216
3,875
7,026
87,508
0
L
Ne Zha
CocoIDS
Ne Zha
7,073
2,970
438
4,648
18,342
6,065
0
4,588
13,687
0
32,830
W
Tsukuyomi
34,501
6,556
0
1,881
21,214
18,306
5,043
5,342
15,759
0
122,173
L
Merlin
MUD322524
Merlin
9,157
458
0
0
16,782
4,326
0
6,985
9,746
42,944
0
W
12,995
1,989
721
11,755
33,549
17,493
327
10,799
22,625
39,269
0
W
Baron Samedi
lKr810l
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
18,743
4,030
0
2,388
33,597
26,713
359
8,632
24,916
0
78,878
L
8,916
3,388
0
782
24,411
8,894
1,853
7,537
16,833
0
68,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,811
Gold Earned
68,445
438
Minions Killed
431
0
Camps Cleared
0
1,918,629
Distance Traveled
2,228,406
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
16,593
535
126
4
0
560,404
1
L
Cthulhu
12,462
402
98
3
0
433,852
0
W
Nu Wa
13,262
428
116
4
0
459,844
1
L
Ne Zha
10,857
350
45
1
0
302,896
2
W
Tsukuyomi
15,570
502
153
5
0
603,055
1
L
Merlin
9,555
308
69
2
0
305,407
0
W
Artio
14,602
471
36
1
0
605,103
3
W
Baron Samedi
8,418
272
0
0
0
0
0
L
Bellona
12,118
391
109
4
0
518,035
2
L
Set
11,819
381
117
4
0
358,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role