Player Matchup

Cthulhu
Cthulhu
EWolff
Cthulhu
Level 155
God Stats
1W - 1L
1,327 SR
Queue Stats
43W - 25L
1,589 Elo+
Party 1
Ares
Ares
KaiserGruber
Ares
Level 106
God Stats
3W - 3L
1,489 SR
Queue Stats
64W - 38L
1,608 Elo+
Party 1
King Arthur
King Arthur
burnaddict
King Arthur
Level 127
God Stats
5W - 1L
1,654 SR
Queue Stats
72W - 42L
1,573 Elo+
Party 1
Team Averages
Level 129
1,490 SR
1,590 Elo+

VS

Team Averages
Level 45
1,709 SR
1,450 Elo+
Scylla
Scylla
DidoKiller
Scylla
Level 7
God Stats
0W - 1L
1,887 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 2
Athena
Athena
IratusLeonis
Athena
Level 125
God Stats
0W - 2L
1,739 SR
Queue Stats
159W - 133L
1,560 Elo+
Party 2
Sol
Sol
waterbear44
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EWolff
Cthulhu
16
9 / 2 / 8
12,560
739
16,815
15,579
16,487
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 4 / 9
11,426
672
9,699
14,133
12,160
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
burnaddict
King Arthur
15
4 / 5 / 12
11,655
686
10,162
14,517
14,840
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DidoKiller
Scylla
16
8 / 6 / 3
12,726
749
9,233
12,847
8,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
14
2 / 3 / 7
11,854
697
8,381
21,133
20,582
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 9 / 6
9,705
571
2,548
11,604
4,308
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
18
Kills
10
11
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
DidoKiller
Scylla
8
6
3
1.58
W
Cthulhu
EWolff
Cthulhu
9
2
8
6.5
L
Athena
2
3
7
1.83
W
5
4
9
2.38
W
King Arthur
burnaddict
King Arthur
4
5
12
2
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,676
Damage
20,162
44,229
Taken
45,584
43,487
Mitigated
33,769
3,750
Healing
2,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
DidoKiller
Scylla
9,233
2,119
0
0
12,847
8,879
0
8,176
4,446
54,706
0
W
Cthulhu
EWolff
Cthulhu
16,815
1,238
576
1,457
15,579
16,487
291
5,503
10,076
84,618
0
L
Athena
8,381
2,638
0
1,250
21,133
20,582
0
10,231
10,527
27,508
0
W
9,699
453
0
1,019
14,133
12,160
599
7,582
6,551
26,205
0
W
King Arthur
burnaddict
King Arthur
10,162
906
0
698
14,517
14,840
1,451
7,215
7,302
209
47,024
L
2,548
1,095
0
1,420
11,604
4,308
0
7,575
3,854
14,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,641
Gold Earned
34,285
202
Minions Killed
122
0
Camps Cleared
0
944,905
Distance Traveled
815,242
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,726
749
61
4
0
271,880
2
W
Cthulhu
12,560
739
121
7
0
326,740
1
L
Athena
11,854
697
35
2
0
311,685
1
W
Ares
11,426
672
32
2
0
306,344
3
W
King Arthur
11,655
686
49
3
0
311,821
3
L
Sol
9,705
571
26
2
0
231,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role