Player Matchup

Anubis
Anubis
ChilledPanda92
Anubis
Level 28
God Stats
23W - 17L
1,530 SR
Queue Stats
48W - 58L
1,230 Elo+
Solo
Horus
Horus
FDP_Arconet
Horus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 38L
1,191 Elo+
Solo
Fenrir
Fenrir
InitBean
Fenrir
Level 17
God Stats
3W - 7L
1,555 SR
Queue Stats
3W - 7L
1,074 Elo+
Party 2
Cthulhu
Cthulhu
Muggy OP
Cthulhu
Level 5
God Stats
0W - 2L
1,258 SR
Queue Stats
3W - 6L
1,182 Elo+
Party 2
Skadi
Skadi
sici78
Skadi
Level 28
God Stats
28W - 20L
1,560 SR
Queue Stats
215W - 228L
1,230 Elo+
Solo
Team Averages
Level 21
1,480 SR
1,181 Elo+

VS

Team Averages
Level 18
1,416 SR
1,289 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MarquisMadHat
Ao Kuang
Level 22
God Stats
53W - 42L
1,086 SR
Queue Stats
308W - 312L
1,168 Elo+
Solo
Neith
Neith
Meirat6490
Neith
Level 11
God Stats
6W - 7L
1,514 SR
Queue Stats
148W - 169L
1,273 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ShadowStrikZ
Tsukuyomi
Level 16
God Stats
10W - 4L
1,300 SR
Queue Stats
102W - 75L
1,274 Elo+
Solo
Kukulkan
Kukulkan
Z0diac5277
Kukulkan
Level 15
God Stats
4W - 3L
1,681 SR
Queue Stats
107W - 136L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,723
621
1,300
1,999
723
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

3
1 / 0 / 0
3,157
526
531
872
308
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Fenrir
InitBean
Fenrir
4
1 / 4 / 0
3,435
573
2,251
5,235
1,374
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Muggy OP
Cthulhu
5
0 / 2 / 1
3,358
560
519
2,568
1,438
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
sici78
Skadi
6
2 / 1 / 0
4,033
672
2,433
2,648
715
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
1 / 2 / 0
3,760
627
465
3,412
599
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
MarquisMadHat
Ao Kuang
7
3 / 1 / 0
4,090
682
1,988
2,668
653
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
4
0 / 2 / 1
3,134
522
1,311
2,556
498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
ShadowStrikZ
Tsukuyomi
7
2 / 0 / 1
4,237
706
1,636
2,834
1,037
Heavy Mace

Heavy Mace

+30
Physical Power

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Boots

Boots

+6%
Movement Speed

Kukulkan
Z0diac5277
Kukulkan
5
1 / 1 / 1
3,495
583
1,918
2,549
620
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
7
7
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
0
0.5
L
0
0
1
0.5
L
1
0
0
1
L
Fenrir
InitBean
Fenrir
1
4
0
0.25
W
Ao Kuang
MarquisMadHat
Ao Kuang
3
1
0
3
W
Neith
0
2
1
0.25
L
Cthulhu
Muggy OP
Cthulhu
0
2
1
0.25
W
Tsukuyomi
ShadowStrikZ
Tsukuyomi
2
0
1
2.5
W
Kukulkan
Z0diac5277
Kukulkan
1
1
1
1.5
L
Skadi
sici78
Skadi
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,034
Damage
7,318
13,322
Taken
14,019
4,558
Mitigated
3,407
2,927
Healing
4,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
465
238
0
1,547
3,412
599
0
0
3,412
0
16,221
L
1,300
34
0
613
1,999
723
0
572
1,266
11,110
0
L
531
313
0
343
872
308
0
243
629
0
1,198
L
Fenrir
InitBean
Fenrir
2,251
1,271
0
1,121
5,235
1,374
0
1,234
3,933
0
11,761
W
Ao Kuang
MarquisMadHat
Ao Kuang
1,988
713
0
360
2,668
653
537
90
2,503
10,981
0
W
Neith
1,311
771
172
480
2,556
498
0
697
1,859
0
8,266
L
Cthulhu
Muggy OP
Cthulhu
519
186
0
0
2,568
1,438
33
511
2,032
6,919
0
W
Tsukuyomi
ShadowStrikZ
Tsukuyomi
1,636
548
0
940
2,834
1,037
212
801
2,033
0
13,226
W
Kukulkan
Z0diac5277
Kukulkan
1,918
550
0
650
2,549
620
0
231
2,318
10,069
0
L
Skadi
sici78
Skadi
2,433
1,084
0
850
2,648
715
29
1,346
1,302
0
12,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,706
Gold Earned
18,716
79
Minions Killed
106
0
Camps Cleared
0
474,322
Distance Traveled
504,413
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,760
627
30
5
0
98,881
1
L
Anubis
3,723
621
24
4
0
91,472
2
L
Horus
3,157
526
3
1
0
52,107
0
L
Fenrir
3,435
573
17
3
0
114,985
0
W
Ao Kuang
4,090
682
15
3
0
94,772
0
W
Neith
3,134
522
13
2
0
106,852
0
L
Cthulhu
3,358
560
13
2
0
97,538
0
W
Tsukuyomi
4,237
706
28
5
0
110,205
0
W
Kukulkan
3,495
583
20
3
0
93,703
0
L
Skadi
4,033
672
22
4
0
118,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role