Player Matchup

Jormungandr
Jormungandr
FallenKin0804
Jormungandr
Level 81
God Stats
1W - 7L
1,346 SR
Queue Stats
36W - 35L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
HumidOsprey340
Cthulhu
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 39L
1,500 Elo+
Party 1
Khepri
Khepri
grover2003
Khepri
Level 67
God Stats
8W - 12L
1,554 SR
Queue Stats
53W - 63L
1,390 Elo+
Party 1
Team Averages
Level 51
1,467 SR
1,448 Elo+

VS

Team Averages
Level 28
1,510 SR
1,509 Elo+
Nemesis
Nemesis
Alex27Kv
Nemesis
Level 29
God Stats
1W - 5L
1,447 SR
Queue Stats
194W - 135L
1,544 Elo+
Party 2
Ymir
Ymir
Edu-sf10
Ymir
Level 29
God Stats
78W - 47L
1,583 SR
Queue Stats
181W - 130L
1,427 Elo+
Party 2
Aphrodite
Aphrodite
FranSopa7
Aphrodite
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 36L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FallenKin0804
Jormungandr
20
7 / 4 / 8
17,800
659
33,215
34,252
32,779
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
7 / 10 / 5
15,798
585
15,071
29,570
14,039
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
grover2003
Khepri
17
2 / 4 / 10
15,602
578
9,981
32,929
60,787
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alex27Kv
Nemesis
19
7 / 7 / 6
16,508
611
24,693
32,300
21,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
19
4 / 4 / 14
16,205
600
21,105
26,125
43,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
FranSopa7
Aphrodite
18
5 / 5 / 10
16,027
594
26,756
23,131
19,568
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
16
Kills
16
18
Deaths
16
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alex27Kv
Nemesis
7
7
6
1.43
W
Ymir
4
4
14
2.75
L
Jormungandr
FallenKin0804
Jormungandr
7
4
8
2.75
W
Aphrodite
FranSopa7
Aphrodite
5
5
10
2
L
7
10
5
0.95
L
Khepri
grover2003
Khepri
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,267
Damage
72,554
96,751
Taken
81,556
107,605
Mitigated
84,880
8,366
Healing
39,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alex27Kv
Nemesis
24,693
12,501
0
6,429
32,300
21,965
1,164
21,773
10,527
0
115,417
W
Ymir
21,105
2,800
0
2,185
26,125
43,347
0
17,041
9,084
71,162
0
L
Jormungandr
FallenKin0804
Jormungandr
33,215
6,738
191
1,286
34,252
32,779
484
20,534
13,718
129,903
0
W
Aphrodite
FranSopa7
Aphrodite
26,756
5,460
15,546
14,995
23,131
19,568
804
20,509
2,622
75,171
0
L
15,071
2,060
406
4,285
29,570
14,039
89
15,290
14,280
34,929
0
L
Khepri
grover2003
Khepri
9,981
733
710
1,488
32,929
60,787
879
14,145
18,784
38,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,200
Gold Earned
48,740
214
Minions Killed
263
0
Camps Cleared
0
1,272,052
Distance Traveled
1,447,179
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
16,508
611
113
4
0
512,619
2
W
Ymir
16,205
600
67
2
0
475,117
1
L
Jormungandr
17,800
659
151
6
0
457,874
1
W
Aphrodite
16,027
594
83
3
0
459,443
0
L
Cthulhu
15,798
585
37
1
0
369,962
1
L
Khepri
15,602
578
26
1
0
444,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role