Player Matchup

Mercury
Mercury
AKAmaster
Mercury
Level 62
God Stats
1W - 0L
1,570 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Rikrush
Zeus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Salty2CU
Chronos
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
ShadowMoony
Baron Samedi
Level 120
God Stats
3W - 4L
1,497 SR
Queue Stats
310W - 306L
1,427 Elo+
Party 1
Nike
Nike
TheCascade75
Nike
Level 83
God Stats
3W - 2L
1,373 SR
Queue Stats
56W - 64L
1,328 Elo+
Party 3
Team Averages
Level 96
1,488 SR
1,451 Elo+

VS

Team Averages
Level 119
1,500 SR
1,475 Elo+
Izanami
Izanami
ADILDAU
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Lorenzyto
Amaterasu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
ProPwnies
Sobek
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,377 Elo+
Solo
Loki
Loki
SmertPopse
Loki
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
tachinXD
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AKAmaster
Mercury
6
1 / 0 / 0
3,839
640
209
3,302
707
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Zeus
Rikrush
Zeus
7
3 / 0 / 2
4,756
793
2,657
1,192
215
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos
Salty2CU
Chronos
5
0 / 0 / 1
3,329
555
2,109
2,396
358
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
ShadowMoony
Baron Samedi
6
1 / 0 / 0
3,776
629
2,420
1,933
604
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 0 / 0
3,362
560
1,990
3,344
779
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Boots

Boots

+6%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ADILDAU
Izanami
5
0 / 1 / 0
3,300
550
1,883
2,523
524
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Lorenzyto
Amaterasu
5
0 / 0 / 0
3,316
553
2,093
4,034
1,261
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
ProPwnies
Sobek
5
0 / 1 / 0
3,245
541
1,254
4,401
2,647
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

3
0 / 2 / 0
3,238
540
0
2,038
431
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
tachinXD
Merlin
2
0 / 1 / 0
2,796
466
0
522
181
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
ADILDAU
Izanami
0
1
0
0
W
Mercury
AKAmaster
Mercury
1
0
0
1
L
Amaterasu
Lorenzyto
Amaterasu
0
0
0
0
L
Sobek
ProPwnies
Sobek
0
1
0
0
W
Zeus
Rikrush
Zeus
3
0
2
4
W
Chronos
Salty2CU
Chronos
0
0
1
0.5
W
Baron Samedi
ShadowMoony
Baron Samedi
1
0
0
1
L
0
2
0
0
W
0
0
0
0
L
Merlin
tachinXD
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,385
Damage
5,230
12,167
Taken
13,518
2,663
Mitigated
5,044
5,611
Healing
5,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ADILDAU
Izanami
1,883
1,248
0
880
2,523
524
0
945
1,578
0
14,748
W
Mercury
AKAmaster
Mercury
209
0
0
1,158
3,302
707
0
0
3,302
0
14,573
L
Amaterasu
Lorenzyto
Amaterasu
2,093
414
0
1,518
4,034
1,261
0
1,844
2,190
0
5,886
L
Sobek
ProPwnies
Sobek
1,254
297
0
2,258
4,401
2,647
0
3,270
1,131
6,500
0
W
Zeus
Rikrush
Zeus
2,657
1,103
0
925
1,192
215
52
101
1,091
20,154
0
W
Chronos
Salty2CU
Chronos
2,109
873
0
1,013
2,396
358
0
0
2,396
12,531
0
W
Baron Samedi
ShadowMoony
Baron Samedi
2,420
276
11
1,220
1,933
604
280
978
780
12,489
0
L
0
0
0
465
2,038
431
0
605
1,433
0
8,352
W
1,990
265
222
1,062
3,344
779
0
0
3,344
0
9,132
L
Merlin
tachinXD
Merlin
0
0
0
0
522
181
0
522
0
954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,062
Gold Earned
15,895
131
Minions Killed
72
0
Camps Cleared
0
541,092
Distance Traveled
371,650
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,300
550
31
5
0
102,899
2
W
Mercury
3,839
640
35
6
0
109,339
0
L
Amaterasu
3,316
553
6
1
0
123,262
1
L
Sobek
3,245
541
16
3
0
74,757
1
W
Zeus
4,756
793
44
7
0
110,070
1
W
Chronos
3,329
555
20
3
0
109,976
2
W
Baron Samedi
3,776
629
20
3
0
88,160
0
L
Loki
3,238
540
17
3
0
46,696
1
W
Nike
3,362
560
12
2
0
123,547
2
L
Merlin
2,796
466
2
0
0
24,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role