Player Matchup

Amaterasu
Amaterasu
FaNaTiKShades
Amaterasu
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 180L
1,630 Elo+
Party 2
Tsukuyomi
Tsukuyomi
antalgu
Tsukuyomi
Level 25
God Stats
1W - 1L
1,701 SR
Queue Stats
61W - 18L
1,808 Elo+
Party 2
Hera
Hera
eDr4g0n
Hera
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 141L
1,728 Elo+
Party 2
Team Averages
Level 76
1,567 SR
1,722 Elo+

VS

Team Averages
Level 75
1,590 SR
1,479 Elo+
Hel
Hel
ElluInkku
Hel
Level 109
God Stats
6W - 4L
1,510 SR
Queue Stats
58W - 48L
1,537 Elo+
Party 1
Sobek
Sobek
Tireclys
Sobek
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,395 Elo+
Party 1
Da Ji
Da Ji
tinvalen30
Da Ji
Level 105
God Stats
20W - 4L
1,761 SR
Queue Stats
47W - 35L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FaNaTiKShades
Amaterasu
19
8 / 5 / 13
15,322
666
19,264
33,389
35,287
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tsukuyomi
antalgu
Tsukuyomi
19
8 / 11 / 11
15,937
693
27,528
23,886
19,275
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
eDr4g0n
Hera
20
8 / 6 / 11
16,146
702
24,058
18,001
5,667
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 8 / 9
16,421
714
17,088
26,226
11,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Tireclys
Sobek
19
6 / 5 / 13
16,697
726
14,214
31,472
47,356
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
19
8 / 11 / 12
16,721
727
25,350
26,273
11,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
56
24
Kills
22
22
Deaths
24
35
Assists
34
Player
Kills
Deaths
Assists
KDA
W
8
8
9
1.56
L
Amaterasu
FaNaTiKShades
Amaterasu
8
5
13
2.9
W
Sobek
Tireclys
Sobek
6
5
13
2.5
L
Tsukuyomi
antalgu
Tsukuyomi
8
11
11
1.23
L
Hera
eDr4g0n
Hera
8
6
11
2.25
W
Da Ji
8
11
12
1.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,850
Damage
56,652
75,276
Taken
83,971
60,229
Mitigated
70,136
8,610
Healing
35,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,088
1,279
15,192
13,659
26,226
11,654
1,925
7,254
18,689
93,864
0
L
Amaterasu
FaNaTiKShades
Amaterasu
19,264
7,881
0
6,112
33,389
35,287
971
11,266
22,123
0
61,684
W
Sobek
Tireclys
Sobek
14,214
1,029
1,304
4,488
31,472
47,356
292
8,582
22,212
39,471
0
L
Tsukuyomi
antalgu
Tsukuyomi
27,528
5,025
0
379
23,886
19,275
301
10,650
13,236
0
58,490
L
Hera
eDr4g0n
Hera
24,058
5,940
0
2,119
18,001
5,667
1,337
9,465
8,536
110,701
0
W
Da Ji
25,350
6,289
0
722
26,273
11,126
1,683
8,289
17,689
0
75,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,405
Gold Earned
49,839
263
Minions Killed
244
0
Camps Cleared
0
1,169,195
Distance Traveled
1,216,120
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
16,421
714
150
7
0
414,253
0
L
Amaterasu
15,322
666
70
3
0
438,023
1
W
Sobek
16,697
726
36
2
0
416,897
1
L
Tsukuyomi
15,937
693
48
2
0
385,177
0
L
Hera
16,146
702
145
6
0
345,995
0
W
Da Ji
16,721
727
58
3
0
384,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role