Player Matchup

Cthulhu
Cthulhu
FERSAWZ
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,530 Elo+
Party 1
Skadi
Skadi
KEVELECTRON
Skadi
Level 122
God Stats
2W - 3L
1,775 SR
Queue Stats
13W - 12L
1,661 Elo+
Party 1
Scylla
Scylla
YvesOverHeaven
Scylla
Level 154
God Stats
4W - 0L
1,679 SR
Queue Stats
48W - 46L
1,649 Elo+
Party 1
Team Averages
Level 94
1,651 SR
1,614 Elo+

VS

Team Averages
Level 51
1,657 SR
1,527 Elo+
Agni
Agni
AustinAlpha
Agni
Level 84
God Stats
3W - 2L
1,971 SR
Queue Stats
271W - 288L
1,508 Elo+
Party 2
Thor
Thor
BaulzyWallsy
Thor
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 16L
1,572 Elo+
Party 2
Hercules
Hercules
BeanFlicker420
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FERSAWZ
Cthulhu
11
2 / 2 / 11
8,972
641
3,498
11,604
11,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
6 / 1 / 11
9,981
713
13,268
7,573
2,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 0 / 6
10,356
740
15,876
7,184
2,780
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,943
567
8,541
10,093
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 10 / 2
7,240
517
3,054
12,030
3,714
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
12
3 / 2 / 0
8,564
612
6,881
15,874
11,862
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
17
Kills
3
3
Deaths
17
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
0
10
2
0.1
L
Hercules
3
2
0
1.5
W
Cthulhu
FERSAWZ
Cthulhu
2
2
11
3.75
W
6
1
11
11.5
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,642
Damage
18,476
26,361
Taken
37,997
16,864
Mitigated
18,748
2,747
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,541
559
0
423
10,093
3,172
0
5,585
4,508
41,438
0
L
3,054
1,072
0
248
12,030
3,714
0
5,971
6,059
0
8,061
L
Hercules
6,881
1,648
318
6,926
15,874
11,862
0
7,890
7,984
0
19,665
W
Cthulhu
FERSAWZ
Cthulhu
3,498
933
0
0
11,604
11,283
176
3,409
7,920
10,044
0
W
13,268
3,956
0
932
7,573
2,801
1,827
2,539
4,934
0
42,541
W
15,876
2,218
0
1,815
7,184
2,780
592
2,609
4,450
53,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,309
Gold Earned
23,747
150
Minions Killed
107
0
Camps Cleared
0
751,946
Distance Traveled
746,625
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,943
567
58
4
0
246,724
1
L
Thor
7,240
517
19
1
0
205,934
0
L
Hercules
8,564
612
30
2
0
293,967
3
W
Cthulhu
8,972
641
22
2
0
235,457
1
W
Skadi
9,981
713
49
4
0
270,751
5
W
Scylla
10,356
740
79
6
0
245,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role