Player Matchup

Thor
Thor
DesirousChucky
Thor
Level 16
God Stats
11W - 8L
1,491 SR
Queue Stats
26W - 21L
1,372 Elo+
Party 1
Hel
Hel
KidLobster
Hel
Level 65
God Stats
4W - 6L
1,364 SR
Queue Stats
113W - 105L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
Kidhamsters
Cthulhu
Level 58
God Stats
11W - 11L
1,729 SR
Queue Stats
266W - 272L
1,484 Elo+
Party 1
Team Averages
Level 46
1,528 SR
1,424 Elo+

VS

Team Averages
Level 36
1,468 SR
1,252 Elo+
Fenrir
Fenrir
Geraltz
Fenrir
Level 29
God Stats
9W - 13L
1,577 SR
Queue Stats
164W - 187L
1,277 Elo+
Party 2
Cernunnos
Cernunnos
Seanalex18
Cernunnos
Level 12
God Stats
15W - 21L
1,459 SR
Queue Stats
16W - 25L
1,214 Elo+
Party 2
Anubis
Anubis
VesicalSpider54
Anubis
Level 68
God Stats
6W - 10L
1,367 SR
Queue Stats
217W - 243L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 7
8,578
613
3,950
9,614
2,354
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
8 / 4 / 8
10,750
768
11,963
10,734
2,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Kidhamsters
Cthulhu
15
9 / 2 / 8
10,984
785
14,809
16,327
11,656
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Geraltz
Fenrir
12
4 / 5 / 6
9,613
687
7,114
12,051
4,162
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
Seanalex18
Cernunnos
13
5 / 5 / 5
9,871
705
9,552
12,402
4,385
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 8 / 5
8,594
614
7,291
12,436
5,476
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
18
Kills
11
11
Deaths
18
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
Fenrir
Geraltz
Fenrir
4
5
6
1.4
W
8
4
8
3
W
Cthulhu
Kidhamsters
Cthulhu
9
2
8
6.5
L
Cernunnos
Seanalex18
Cernunnos
5
5
5
1.5
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,722
Damage
23,957
36,675
Taken
36,889
16,790
Mitigated
14,023
15,781
Healing
8,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,950
862
282
418
9,614
2,354
492
2,005
7,609
0
7,581
L
Fenrir
Geraltz
Fenrir
7,114
1,911
0
2,388
12,051
4,162
0
7,695
4,056
0
29,173
W
11,963
642
7,528
5,181
10,734
2,780
688
2,388
8,346
35,222
0
W
Cthulhu
Kidhamsters
Cthulhu
14,809
1,213
548
1,824
16,327
11,656
123
2,914
13,413
44,349
0
L
Cernunnos
Seanalex18
Cernunnos
9,552
3,668
209
2,880
12,402
4,385
0
8,295
4,007
0
25,800
L
7,291
492
0
3,213
12,436
5,476
0
10,052
1,984
28,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
28,078
123
Minions Killed
114
0
Camps Cleared
0
795,420
Distance Traveled
698,822
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,578
613
8
1
0
243,014
0
L
Fenrir
9,613
687
36
3
0
261,811
2
W
Hel
10,750
768
44
3
0
259,637
0
W
Cthulhu
10,984
785
71
5
0
292,769
2
L
Cernunnos
9,871
705
32
2
0
231,206
0
L
Anubis
8,594
614
46
3
0
205,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role