Player Matchup

Odin
Odin
Amirss1337
Odin
Level 98
God Stats
12W - 7L
1,669 SR
Queue Stats
139W - 102L
1,611 Elo+
Party 1
Fenrir
Fenrir
Vesundo
Fenrir
Level 134
God Stats
7W - 2L
1,500 SR
Queue Stats
249W - 162L
1,689 Elo+
Party 1
Hel
Hel
perkus
Hel
Level 28
God Stats
5W - 0L
1,671 SR
Queue Stats
26W - 4L
1,904 Elo+
Party 1
Team Averages
Level 87
1,613 SR
1,735 Elo+

VS

Team Averages
Level 61
1,811 SR
1,601 Elo+
He Bo
He Bo
Dovsky
He Bo
Level 26
God Stats
6W - 10L
1,949 SR
Queue Stats
629W - 646L
1,590 Elo+
Solo
Tsukuyomi
Tsukuyomi
NoName872
Tsukuyomi
Level 128
God Stats
20W - 8L
1,759 SR
Queue Stats
250W - 169L
1,637 Elo+
Party 2
Bacchus
Bacchus
SlayerKWT
Bacchus
Level 28
God Stats
2W - 2L
1,724 SR
Queue Stats
180W - 125L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 17
14,618
860
17,784
18,344
19,261
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
Vesundo
Fenrir
16
13 / 7 / 16
13,704
806
16,748
22,176
16,678
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
perkus
Hel
16
6 / 9 / 21
13,271
781
11,581
15,123
11,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dovsky
He Bo
14
4 / 11 / 6
11,275
663
14,034
14,304
4,882
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
NoName872
Tsukuyomi
15
4 / 14 / 9
12,073
710
16,052
18,921
11,734
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SlayerKWT
Bacchus
16
8 / 7 / 8
14,181
834
11,527
22,503
33,927
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
39
32
Kills
16
17
Deaths
32
54
Assists
23
Player
Kills
Deaths
Assists
KDA
W
13
1
17
21.5
L
He Bo
Dovsky
He Bo
4
11
6
0.64
L
Tsukuyomi
NoName872
Tsukuyomi
4
14
9
0.61
L
Bacchus
SlayerKWT
Bacchus
8
7
8
1.71
W
Fenrir
Vesundo
Fenrir
13
7
16
3
W
Hel
perkus
Hel
6
9
21
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,113
Damage
41,613
55,643
Taken
55,728
47,009
Mitigated
50,543
17,052
Healing
3,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,784
6,817
505
1,311
18,344
19,261
1,102
8,489
9,689
0
53,873
L
He Bo
Dovsky
He Bo
14,034
467
0
1,754
14,304
4,882
606
2,594
11,385
58,164
0
L
Tsukuyomi
NoName872
Tsukuyomi
16,052
3,588
0
417
18,921
11,734
1,247
2,087
16,532
0
50,528
L
Bacchus
SlayerKWT
Bacchus
11,527
2,061
0
1,265
22,503
33,927
229
6,916
15,008
28,884
0
W
Fenrir
Vesundo
Fenrir
16,748
4,337
0
2,250
22,176
16,678
1,998
8,905
13,220
0
43,604
W
Hel
perkus
Hel
11,581
1,286
8,477
4,509
15,123
11,070
443
8,210
6,913
49,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,593
Gold Earned
37,529
181
Minions Killed
159
0
Camps Cleared
0
883,705
Distance Traveled
835,411
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
14,618
860
62
4
0
312,540
0
L
He Bo
11,275
663
79
5
0
256,255
1
L
Tsukuyomi
12,073
710
51
3
0
277,679
2
L
Bacchus
14,181
834
29
2
0
301,477
4
W
Fenrir
13,704
806
39
2
0
307,832
1
W
Hel
13,271
781
80
5
0
263,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role