Player Matchup

Horus
Horus
PCA_PdroK_15
Horus
Level 5
God Stats
4W - 8L
1,687 SR
Queue Stats
26W - 43L
1,202 Elo+
Party 2
Cthulhu
Cthulhu
PCA_Thuur
Cthulhu
Level 7
God Stats
2W - 6L
1,301 SR
Queue Stats
12W - 35L
1,274 Elo+
Party 2
Ra
Ra
leandro_nivoll20
Ra
Level 9
God Stats
4W - 2L
1,825 SR
Queue Stats
5W - 8L
1,474 Elo+
Party 1
Set
Set
trolledby_loko
Set
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 67L
1,523 Elo+
Party 1
Neith
Neith
turcomunir
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 16
1,563 SR
1,395 Elo+

VS

Team Averages
Level 25
1,499 SR
1,292 Elo+
Aphrodite
Aphrodite
SEB I InSiD3
Aphrodite
Level 28
God Stats
3W - 7L
1,500 SR
Queue Stats
93W - 120L
1,296 Elo+
Party 3
Yemoja
Yemoja
SparseBadger237
Yemoja
Level 27
God Stats
2W - 2L
1,462 SR
Queue Stats
62W - 98L
1,258 Elo+
Party 3
Ra
Ra
XXt z Zoldyck
Ra
Level 13
God Stats
11W - 6L
1,568 SR
Queue Stats
114W - 111L
1,340 Elo+
Solo
Hun Batz
Hun Batz
guilherm_invicta
Hun Batz
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
258W - 287L
1,249 Elo+
Solo
Skadi
Skadi
matheus_hayek
Skadi
Level 29
God Stats
29W - 22L
1,466 SR
Queue Stats
106W - 98L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,546
370
2,662
9,850
3,464
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
PCA_Thuur
Cthulhu
10
2 / 4 / 0
6,180
412
6,170
11,284
8,516
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 2
6,149
410
3,113
6,215
1,701
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
6 / 7 / 0
7,862
524
9,920
14,698
5,437
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
9
1 / 8 / 1
6,056
404
4,200
8,265
2,696
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SEB I InSiD3
Aphrodite
13
1 / 1 / 10
7,576
505
3,561
4,512
1,765
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 4
8,522
568
5,282
8,151
6,623
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
7 / 2 / 6
9,264
618
9,988
7,369
2,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
11 / 1 / 5
10,304
687
10,835
10,810
4,166
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 2 / 5
9,072
605
9,231
7,778
3,110
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
9
Kills
30
31
Deaths
9
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Cthulhu
PCA_Thuur
Cthulhu
2
4
0
0.5
W
Aphrodite
SEB I InSiD3
Aphrodite
1
1
10
6
W
3
3
4
1.67
W
7
2
6
5
W
11
1
5
13.5
L
0
5
2
0.2
W
8
2
5
5.25
L
6
7
0
0.86
L
Neith
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,065
Damage
38,897
50,312
Taken
38,620
21,814
Mitigated
18,438
4,117
Healing
16,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,662
1,801
108
609
9,850
3,464
473
4,303
5,547
0
16,301
L
Cthulhu
PCA_Thuur
Cthulhu
6,170
464
87
598
11,284
8,516
321
6,310
4,974
29,539
0
W
Aphrodite
SEB I InSiD3
Aphrodite
3,561
702
3,286
2,218
4,512
1,765
1,407
2,096
2,366
23,244
0
W
5,282
1,853
401
121
8,151
6,623
2,119
1,560
6,516
33,646
0
W
9,988
1,409
1,113
3,491
7,369
2,774
1,148
1,907
5,187
53,025
0
W
10,835
3,488
0
4,445
10,810
4,166
239
734
10,001
0
57,572
L
3,113
371
66
300
6,215
1,701
0
953
5,262
28,426
0
W
9,231
4,687
0
1,746
7,778
3,110
3,388
2,511
5,267
0
46,382
L
9,920
4,816
0
1,947
14,698
5,437
261
1,687
13,011
0
39,734
L
Neith
4,200
2,664
0
402
8,265
2,696
0
5,578
2,687
0
20,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,793
Gold Earned
44,738
227
Minions Killed
379
0
Camps Cleared
0
1,299,502
Distance Traveled
1,266,991
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,546
370
24
2
0
263,941
0
L
Cthulhu
6,180
412
48
3
0
282,862
3
W
Aphrodite
7,576
505
45
3
0
222,836
0
W
Yemoja
8,522
568
58
4
0
232,437
0
W
Ra
9,264
618
97
6
0
271,344
2
W
Hun Batz
10,304
687
94
6
0
327,722
1
L
Ra
6,149
410
54
4
0
230,028
6
W
Skadi
9,072
605
85
6
0
212,652
0
L
Set
7,862
524
61
4
0
277,518
1
L
Neith
6,056
404
40
3
0
245,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role