Player Matchup

Nemesis
Nemesis
Everdine96
Nemesis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Hera
Hera
JudgementalDuck
Hera
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 83L
1,607 Elo+
Party 2
Khepri
Khepri
MrNummer2
Khepri
Level 26
God Stats
0W - 2L
1,697 SR
Queue Stats
11W - 13L
1,521 Elo+
Solo
Ymir
Ymir
Oscrix
Ymir
Level 29
God Stats
3W - 2L
1,540 SR
Queue Stats
122W - 146L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
TheMusicNinja
Sun Wukong
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 27L
1,499 Elo+
Party 2
Team Averages
Level 47
1,548 SR
1,523 Elo+

VS

Team Averages
Level 75
1,678 SR
1,547 Elo+
Scylla
Scylla
CryEmptySoul
Scylla
Level 22
God Stats
3W - 1L
1,532 SR
Queue Stats
83W - 52L
1,566 Elo+
Party 1
Cerberus
Cerberus
RedBambus
Cerberus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 145L
1,573 Elo+
Party 1
Nox
Nox
Skullamal
Nox
Level 22
God Stats
15W - 3L
1,912 SR
Queue Stats
589W - 585L
1,476 Elo+
Solo
Chronos
Chronos
ÖdeWenefryda
Chronos
Level 109
God Stats
6W - 2L
1,647 SR
Queue Stats
149W - 116L
1,533 Elo+
Party 1
Nemesis
Nemesis
死氣沉沉Lifeless死氣沉沉
Nemesis
Level 114
God Stats
6W - 8L
1,797 SR
Queue Stats
185W - 142L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Everdine96
Nemesis
19
4 / 4 / 7
10,334
738
15,298
14,821
16,549
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
5 / 8 / 6
11,278
806
19,872
11,606
4,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
MrNummer2
Khepri
18
1 / 4 / 11
9,543
682
12,983
14,147
17,414
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Oscrix
Ymir
16
3 / 4 / 3
9,763
697
12,076
14,192
14,718
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TheMusicNinja
Sun Wukong
12
1 / 12 / 5
8,345
596
6,331
16,943
8,427
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 2 / 20
11,186
799
10,410
9,672
3,859
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
RedBambus
Cerberus
18
5 / 2 / 22
10,918
780
8,020
29,094
18,913
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 3 / 17
10,418
744
10,537
10,365
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
19
7 / 4 / 19
11,663
833
16,594
19,101
7,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
9 / 3 / 16
11,006
786
16,870
14,882
6,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
126
14
Kills
32
32
Deaths
14
32
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
2
20
8.5
L
Nemesis
Everdine96
Nemesis
4
4
7
1.88
L
5
8
6
1
L
Khepri
MrNummer2
Khepri
1
4
11
1.63
L
Ymir
Oscrix
Ymir
3
4
3
1.13
W
Cerberus
RedBambus
Cerberus
5
2
22
8
W
4
3
17
4.17
L
Sun Wukong
TheMusicNinja
Sun Wukong
1
12
5
0.29
W
Chronos
7
4
19
4.13
W
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,560
Damage
62,431
71,709
Taken
83,114
61,542
Mitigated
41,562
15,205
Healing
48,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,410
2,761
2,428
2,191
9,672
3,859
1,129
6,115
3,557
22,435
0
L
Nemesis
Everdine96
Nemesis
15,298
6,394
1,499
4,557
14,821
16,549
311
9,211
5,610
0
27,709
L
19,872
3,055
292
903
11,606
4,434
986
7,452
4,154
41,488
0
L
Khepri
MrNummer2
Khepri
12,983
582
2,599
2,265
14,147
17,414
216
8,359
5,788
20,471
0
L
Ymir
Oscrix
Ymir
12,076
1,682
1,178
1,234
14,192
14,718
0
8,549
5,643
23,959
0
W
Cerberus
RedBambus
Cerberus
8,020
680
512
13,673
29,094
18,913
367
12,035
17,059
20,999
0
W
10,537
1,109
4,897
3,205
10,365
4,219
325
6,365
4,000
32,138
0
L
Sun Wukong
TheMusicNinja
Sun Wukong
6,331
1,473
0
678
16,943
8,427
235
11,990
4,953
0
11,999
W
Chronos
16,594
6,963
2,059
7,272
19,101
7,849
1,906
12,684
6,417
41,499
0
W
16,870
6,524
5,318
6,451
14,882
6,722
1,415
7,732
7,150
0
24,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,263
Gold Earned
55,191
122
Minions Killed
163
0
Camps Cleared
0
1,184,862
Distance Traveled
1,259,815
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,186
799
30
2
0
244,350
0
L
Nemesis
10,334
738
35
3
0
265,867
0
L
Hera
11,278
806
45
3
0
204,450
0
L
Khepri
9,543
682
12
1
0
249,464
0
L
Ymir
9,763
697
20
1
0
242,017
0
W
Cerberus
10,918
780
31
2
0
265,443
7
W
Nox
10,418
744
44
3
0
242,585
0
L
Sun Wukong
8,345
596
10
1
0
223,064
0
W
Chronos
11,663
833
44
3
0
228,567
3
W
Nemesis
11,006
786
14
1
0
278,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role