Player Matchup

Ganesha
Ganesha
HippoHipster
Ganesha
Level 28
God Stats
2W - 4L
1,361 SR
Queue Stats
35W - 72L
1,198 Elo+
Party 1
Merlin
Merlin
shootinmcnugget
Merlin
Level 37
God Stats
21W - 37L
1,334 SR
Queue Stats
131W - 174L
1,320 Elo+
Party 1
Hun Batz
Hun Batz
xTraggikx
Hun Batz
Level 27
God Stats
11W - 7L
1,517 SR
Queue Stats
15W - 17L
1,392 Elo+
Solo
Team Averages
Level 31
1,404 SR
1,303 Elo+

VS

Team Averages
Level 36
1,614 SR
1,273 Elo+
Amaterasu
Amaterasu
Icybois
Amaterasu
Level 27
God Stats
2W - 2L
1,525 SR
Queue Stats
17W - 14L
1,208 Elo+
Solo
Raijin
Raijin
PrismPokemoonGod
Raijin
Level 38
God Stats
1W - 2L
1,859 SR
Queue Stats
15W - 52L
1,157 Elo+
Solo
Cthulhu
Cthulhu
Saijjain
Cthulhu
Level 44
God Stats
30W - 27L
1,460 SR
Queue Stats
114W - 124L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HippoHipster
Ganesha
19
0 / 5 / 14
15,538
647
14,553
23,232
26,873
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 5 / 5
16,607
692
23,128
15,901
5,995
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
xTraggikx
Hun Batz
15
6 / 7 / 3
14,852
619
14,659
19,165
7,728
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Icybois
Amaterasu
20
14 / 4 / 3
16,637
693
22,802
35,857
35,355
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 3 / 2
11,350
473
3,714
4,474
1,251
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Saijjain
Cthulhu
19
3 / 8 / 10
15,701
654
20,343
29,360
30,050
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
14
Kills
17
17
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
HippoHipster
Ganesha
0
5
14
1.4
L
Amaterasu
Icybois
Amaterasu
14
4
3
3.88
L
0
3
2
0.33
L
Cthulhu
Saijjain
Cthulhu
3
8
10
1
W
8
5
5
2.1
W
Hun Batz
xTraggikx
Hun Batz
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,340
Damage
46,859
58,298
Taken
69,691
40,596
Mitigated
66,656
5,779
Healing
21,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
HippoHipster
Ganesha
14,553
1,448
0
0
23,232
26,873
763
10,775
11,998
45,591
0
L
Amaterasu
Icybois
Amaterasu
22,802
12,514
0
11,559
35,857
35,355
1,525
18,965
16,892
0
70,924
L
3,714
271
0
560
4,474
1,251
0
1,678
2,796
14,982
0
L
Cthulhu
Saijjain
Cthulhu
20,343
1,406
2,942
5,948
29,360
30,050
156
17,124
12,236
78,220
0
W
23,128
1,565
537
3,162
15,901
5,995
666
6,323
9,403
86,088
0
W
Hun Batz
xTraggikx
Hun Batz
14,659
6,518
0
2,080
19,165
7,728
2,618
7,081
11,903
0
84,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,997
Gold Earned
43,688
243
Minions Killed
168
0
Camps Cleared
0
1,191,654
Distance Traveled
910,346
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
15,538
647
6
0
0
415,802
1
L
Amaterasu
16,637
693
72
3
0
452,746
0
L
Raijin
11,350
473
23
1
0
87,113
0
L
Cthulhu
15,701
654
73
3
0
370,487
1
W
Merlin
16,607
692
131
5
0
401,631
4
W
Hun Batz
14,852
619
106
4
0
374,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role