Player Matchup

Kuzenbo
Kuzenbo
RelaxedZulu428
Kuzenbo
Level 25
God Stats
13W - 6L
1,475 SR
Queue Stats
51W - 37L
1,255 Elo+
Party 1
Artemis
Artemis
ninote33
Artemis
Level 62
God Stats
9W - 2L
1,379 SR
Queue Stats
135W - 132L
1,200 Elo+
Party 1
Nu Wa
Nu Wa
sketchyman28
Nu Wa
Level 14
God Stats
7W - 2L
1,541 SR
Queue Stats
21W - 19L
1,262 Elo+
Party 1
Team Averages
Level 34
1,465 SR
1,239 Elo+

VS

Team Averages
Level 26
1,389 SR
1,119 Elo+
Set
Set
ASH MAIN1535
Set
Level 26
God Stats
1W - 9L
1,100 SR
Queue Stats
96W - 135L
1,245 Elo+
Party 2
Ullr
Ullr
CRELT96
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 67L
1,040 Elo+
Party 2
Cerberus
Cerberus
FutureYapper602
Cerberus
Level 28
God Stats
3W - 3L
1,568 SR
Queue Stats
91W - 152L
1,073 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 17
9,241
924
7,498
14,213
13,928
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
ninote33
Artemis
11
8 / 8 / 11
9,211
921
10,321
10,565
3,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
13 / 3 / 12
10,488
1,049
14,581
8,258
2,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 8
7,648
765
4,828
12,831
3,492
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
CRELT96
Ullr
12
9 / 8 / 4
10,036
1,004
8,340
11,808
4,115
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
10
6 / 9 / 4
8,672
867
10,226
13,942
5,495
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
26
Kills
17
17
Deaths
26
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
9
8
0.67
L
Ullr
CRELT96
Ullr
9
8
4
1.38
L
Cerberus
6
9
4
0.89
W
5
6
17
2.25
W
Artemis
ninote33
Artemis
8
8
11
1.69
W
13
3
12
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,400
Damage
23,394
33,036
Taken
38,581
19,489
Mitigated
13,102
6,301
Healing
4,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,828
1,614
0
236
12,831
3,492
0
7,166
5,665
0
11,297
L
Ullr
CRELT96
Ullr
8,340
3,596
354
757
11,808
4,115
0
6,944
4,864
0
24,100
L
Cerberus
10,226
600
270
2,620
13,942
5,495
0
7,985
5,957
19,983
0
W
7,498
2,465
704
2,656
14,213
13,928
408
5,124
9,089
12,627
0
W
Artemis
ninote33
Artemis
10,321
7,076
108
1,270
10,565
3,156
935
3,323
7,242
0
29,244
W
14,581
5,698
0
1,563
8,258
2,405
506
1,787
6,471
31,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,940
Gold Earned
26,356
61
Minions Killed
75
0
Camps Cleared
0
535,760
Distance Traveled
484,878
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,648
765
14
1
0
182,638
1
L
Ullr
10,036
1,004
31
3
0
160,351
0
L
Cerberus
8,672
867
30
3
0
141,889
0
W
Kuzenbo
9,241
924
11
1
0
193,295
2
W
Artemis
9,211
921
26
3
0
154,679
0
W
Nu Wa
10,488
1,049
24
2
0
187,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role