Player Matchup

Merlin
Merlin
AChillLamp
Merlin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,622 Elo+
Party 1
Bacchus
Bacchus
Campa18
Bacchus
Level 116
God Stats
2W - 1L
1,853 SR
Queue Stats
113W - 105L
1,559 Elo+
Party 1
Thoth
Thoth
FlackoJodye18
Thoth
Level 102
God Stats
1W - 1L
1,744 SR
Queue Stats
102W - 103L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
JoeyDmb
Nu Wa
Level 124
God Stats
0W - 2L
1,539 SR
Queue Stats
82W - 82L
1,542 Elo+
Party 1
Nox
Nox
StablestRose6
Nox
Level 113
God Stats
2W - 1L
1,821 SR
Queue Stats
93W - 99L
1,521 Elo+
Solo
Team Averages
Level 111
1,692 SR
1,552 Elo+

VS

Team Averages
Level 119
1,468 SR
1,535 Elo+
Jormungandr
Jormungandr
AltasMareas7
Jormungandr
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 92L
1,568 Elo+
Solo
Chronos
Chronos
BarretoMarvel
Chronos
Level 147
God Stats
8W - 5L
1,551 SR
Queue Stats
553W - 559L
1,500 Elo+
Solo
Ullr
Ullr
BrotherFiend
Ullr
Level 94
God Stats
3W - 7L
1,224 SR
Queue Stats
424W - 427L
1,518 Elo+
Solo
Odin
Odin
DonPistachoReal
Odin
Level 42
God Stats
2W - 1L
1,519 SR
Queue Stats
120W - 109L
1,589 Elo+
Solo
Hercules
Hercules
Fatal_Legacy909
Hercules
Level 157
God Stats
3W - 0L
1,545 SR
Queue Stats
107W - 130L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AChillLamp
Merlin
16
3 / 6 / 8
9,186
919
9,060
11,035
4,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Campa18
Bacchus
15
2 / 4 / 5
7,880
788
6,292
13,496
14,656
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 7 / 4
7,565
757
5,552
9,390
3,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
JoeyDmb
Nu Wa
11
2 / 5 / 4
7,596
760
5,306
7,795
2,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 6 / 3
8,571
857
6,187
9,092
3,976
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AltasMareas7
Jormungandr
16
3 / 2 / 15
9,104
910
11,865
9,728
9,241
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
16
5 / 2 / 17
9,513
951
7,277
9,434
3,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 3 / 15
9,334
933
8,337
9,674
3,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
11 / 3 / 6
9,931
993
10,195
9,393
9,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
14
3 / 4 / 15
8,477
848
7,370
15,645
14,252
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
96
13
Kills
28
28
Deaths
14
24
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Merlin
AChillLamp
Merlin
3
6
8
1.17
W
Jormungandr
AltasMareas7
Jormungandr
3
2
15
5.25
W
Chronos
5
2
17
6.75
W
6
3
15
4.5
L
Bacchus
Campa18
Bacchus
2
4
5
1.13
W
11
3
6
4.67
W
Hercules
3
4
15
2.63
L
3
7
4
0.71
L
Nu Wa
JoeyDmb
Nu Wa
2
5
4
0.8
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,397
Damage
45,044
50,808
Taken
53,874
29,237
Mitigated
40,352
11,116
Healing
21,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AChillLamp
Merlin
9,060
1,629
255
1,838
11,035
4,596
0
4,477
6,358
22,584
0
W
Jormungandr
AltasMareas7
Jormungandr
11,865
1,478
757
878
9,728
9,241
259
4,853
4,875
28,241
0
W
Chronos
7,277
978
2,168
2,186
9,434
3,482
1,864
5,744
3,690
17,512
0
W
8,337
4,455
1,570
2,986
9,674
3,604
2,396
6,516
3,158
0
18,392
L
Bacchus
Campa18
Bacchus
6,292
375
1,625
1,471
13,496
14,656
0
4,659
8,533
14,752
0
W
10,195
1,412
2,605
2,444
9,393
9,773
621
3,987
5,406
0
15,547
W
Hercules
7,370
1,204
1,056
4,652
15,645
14,252
133
11,297
4,348
0
11,697
L
5,552
702
1,492
1,649
9,390
3,389
0
2,693
6,497
9,876
0
L
Nu Wa
JoeyDmb
Nu Wa
5,306
1,878
747
806
7,795
2,620
0
3,315
4,405
10,674
0
L
6,187
867
720
513
9,092
3,976
0
3,998
4,969
16,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,798
Gold Earned
46,359
83
Minions Killed
89
0
Camps Cleared
0
780,155
Distance Traveled
979,600
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,186
919
23
2
0
159,143
1
W
Jormungandr
9,104
910
23
2
0
195,396
1
W
Chronos
9,513
951
25
3
0
206,619
2
W
Ullr
9,334
933
21
2
0
166,446
2
L
Bacchus
7,880
788
15
2
0
189,316
1
W
Odin
9,931
993
13
1
0
222,774
1
W
Hercules
8,477
848
7
1
0
188,365
1
L
Thoth
7,565
757
17
2
0
173,398
5
L
Nu Wa
7,596
760
7
1
0
103,295
0
L
Nox
8,571
857
21
2
0
155,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role