Player Matchup

Bellona
Bellona
Silver III
Anubis_is_Dead
Bellona
Silver III
Level 57
God Stats
2W - 4L
1,620 SR
Queue Stats
79W - 83L
989 MMR
Party 2
Ne Zha
Ne Zha
Silver II
TAD0M1KA
Ne Zha
Silver II
Level 57
God Stats
7W - 4L
1,599 SR
Queue Stats
58W - 64L
1,164 MMR
Party 2
Anubis
Anubis
Silver II
was12345678900
Anubis
Silver II
Level 59
God Stats
21W - 14L
1,572 SR
Queue Stats
46W - 44L
1,333 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 58
1,597 SR
1,162 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,497 SR
895 MMR
Ymir
Ymir
Bronze III
CAneas1997
Ymir
Bronze III
Level 36
God Stats
0W - 1L
1,763 SR
Queue Stats
2W - 9L
677 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
YouTube-Silus_JD
Ah Puch
Bronze III
Level 84
God Stats
0W - 1L
1,228 SR
Queue Stats
5W - 13L
1,227 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
jbenlloch10
Hun Batz
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
781 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 9
13,625
681
14,518
14,045
14,072
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
TAD0M1KA
Ne Zha
16
4 / 1 / 9
12,602
630
8,501
9,107
3,994
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 0 / 7
13,019
651
12,019
8,801
4,225
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusAphroditeCthulhuChaacMedusa

VS

Bans
HadesVamanaHeimdallrKhepriSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
11,483
574
4,485
15,828
13,517
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 5 / 0
11,404
570
11,495
10,959
2,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
jbenlloch10
Hun Batz
12
0 / 7 / 0
10,249
512
7,019
13,886
3,063
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
16
Kills
1
1
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
L
0
4
0
0
W
Ne Zha
TAD0M1KA
Ne Zha
4
1
9
8.5
L
1
5
0
0.2
L
Hun Batz
jbenlloch10
Hun Batz
0
7
0
0
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,038
Damage
22,999
31,953
Taken
40,673
22,291
Mitigated
19,097
12,933
Healing
6,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,518
5,663
0
3,908
14,045
14,072
552
8,315
5,730
0
64,702
L
4,485
813
525
725
15,828
13,517
0
6,297
9,531
20,998
0
W
Ne Zha
TAD0M1KA
Ne Zha
8,501
1,511
0
2,020
9,107
3,994
930
4,229
4,878
0
46,933
L
11,495
0
579
1,588
10,959
2,517
0
691
10,268
84,318
0
L
Hun Batz
jbenlloch10
Hun Batz
7,019
1,913
660
2,550
13,886
3,063
0
5,146
8,740
0
29,228
W
12,019
67
562
6,443
8,801
4,225
736
3,526
5,275
83,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
33,136
251
Minions Killed
202
0
Camps Cleared
0
1,122,053
Distance Traveled
919,485
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,625
681
79
4
0
378,353
3
L
Ymir
11,483
574
30
2
0
304,005
0
W
Ne Zha
12,602
630
48
2
0
386,788
4
L
Ah Puch
11,404
570
144
7
0
287,506
5
L
Hun Batz
10,249
512
28
1
0
327,974
0
W
Anubis
13,019
651
124
6
0
356,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role