Player Matchup

Guan Yu
Guan Yu
HYPNOSXTHANATOS
Guan Yu
Level 101
God Stats
3W - 2L
1,367 SR
Queue Stats
192W - 111L
1,598 Elo+
Party 1
Discordia
Discordia
HashSlingnSlashr
Discordia
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
290W - 125L
1,641 Elo+
Party 1
Neith
Neith
MikeMaze
Neith
Level 25
God Stats
7W - 2L
1,534 SR
Queue Stats
136W - 73L
1,618 Elo+
Party 1
Team Averages
Level 57
1,467 SR
1,619 Elo+

VS

Team Averages
Level 17
1,555 SR
1,470 Elo+
Merlin
Merlin
Lil1Kritical
Merlin
Level 20
God Stats
0W - 1L
1,410 SR
Queue Stats
9W - 15L
1,426 Elo+
Solo
Izanami
Izanami
MonkeyMaker7
Izanami
Level 28
God Stats
2W - 2L
1,536 SR
Queue Stats
8W - 13L
1,327 Elo+
Party 2
Odin
Odin
SlugSeller
Odin
Level 4
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 5L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 16
9,941
663
5,152
13,818
13,190
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
16
14 / 0 / 4
11,754
784
16,017
5,769
1,819
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
MikeMaze
Neith
14
4 / 2 / 9
10,401
693
7,849
7,709
3,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 4 / 1
9,683
646
6,711
11,389
3,771
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
MonkeyMaker7
Izanami
10
0 / 9 / 2
8,189
546
4,616
12,024
4,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 6 / 3
8,777
585
5,334
12,273
6,989
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
19
Kills
4
4
Deaths
19
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
W
Discordia
14
0
4
16
L
Merlin
3
4
1
0.88
W
Neith
MikeMaze
Neith
4
2
9
4.25
L
Izanami
MonkeyMaker7
Izanami
0
9
2
0.11
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,018
Damage
16,661
27,296
Taken
35,686
18,011
Mitigated
14,833
7,976
Healing
1,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,152
545
1,013
2,464
13,818
13,190
510
3,158
10,660
0
15,354
W
Discordia
16,017
452
0
1,039
5,769
1,819
1,378
1,560
4,209
58,367
0
L
Merlin
6,711
203
0
963
11,389
3,771
0
7,075
4,189
44,361
0
W
Neith
MikeMaze
Neith
7,849
4,415
819
2,641
7,709
3,002
426
2,035
5,674
0
50,989
L
Izanami
MonkeyMaker7
Izanami
4,616
4,212
0
120
12,024
4,073
0
5,568
6,306
0
32,318
L
5,334
1,834
0
586
12,273
6,989
0
4,097
8,076
0
15,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
26,649
181
Minions Killed
130
0
Camps Cleared
0
812,272
Distance Traveled
682,245
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,941
663
20
1
0
311,270
2
W
Discordia
11,754
784
73
5
0
271,583
0
L
Merlin
9,683
646
64
4
0
229,910
2
W
Neith
10,401
693
88
6
0
229,419
1
L
Izanami
8,189
546
51
3
0
228,191
0
L
Odin
8,777
585
15
1
0
224,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role