Player Matchup

Chaac
Chaac
Ab2Lit
Chaac
Level 8
God Stats
10W - 6L
1,695 SR
Queue Stats
11W - 9L
1,501 Elo+
Party 1
Nemesis
Nemesis
FieryDragon8675
Nemesis
Level 17
God Stats
2W - 3L
1,445 SR
Queue Stats
8W - 11L
1,369 Elo+
Solo
Sol
Sol
Jabrons_Burner
Sol
Level 10
God Stats
10W - 1L
1,929 SR
Queue Stats
19W - 7L
1,662 Elo+
Party 1
Sobek
Sobek
StanTheMan765
Sobek
Level 27
God Stats
6W - 3L
1,616 SR
Queue Stats
139W - 123L
1,410 Elo+
Party 1
Medusa
Medusa
wWFettleWw
Medusa
Level 26
God Stats
4W - 0L
1,943 SR
Queue Stats
16W - 5L
1,564 Elo+
Solo
Team Averages
Level 18
1,726 SR
1,501 Elo+

VS

Team Averages
Level 23
1,656 SR
1,469 Elo+
Sun Wukong
Sun Wukong
ChA0ticCaRt00n
Sun Wukong
Level 28
God Stats
3W - 2L
1,724 SR
Queue Stats
63W - 62L
1,481 Elo+
Solo
Ymir
Ymir
Jayy Dono
Ymir
Level 21
God Stats
9W - 4L
1,821 SR
Queue Stats
54W - 56L
1,524 Elo+
Solo
Neith
Neith
Lord_Proceed
Neith
Level 29
God Stats
3W - 2L
1,728 SR
Queue Stats
103W - 101L
1,565 Elo+
Solo
Zeus
Zeus
ZaNt_01
Zeus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,345 Elo+
Solo
Ao Kuang
Ao Kuang
iS0tox
Ao Kuang
Level 27
God Stats
8W - 8L
1,509 SR
Queue Stats
188W - 208L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ab2Lit
Chaac
7
0 / 1 / 0
4,334
619
1,231
2,848
1,302
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 0 / 1
4,465
638
0
3,512
746
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
4 / 1 / 0
5,325
761
2,377
3,760
965
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
1 / 0 / 2
4,773
682
945
3,992
1,577
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
wWFettleWw
Medusa
7
3 / 0 / 1
4,664
666
4,119
1,616
340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChA0ticCaRt00n
Sun Wukong
1
0 / 0 / 0
1,278
183
0
0
0
Ymir
5
0 / 3 / 0
3,581
512
825
3,850
1,368
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 1 / 0
3,379
483
2,240
3,213
611
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
ZaNt_01
Zeus
4
0 / 4 / 1
3,421
489
464
2,499
777
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
iS0tox
Ao Kuang
8
1 / 0 / 0
4,494
642
1,947
3,738
945
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
8
Kills
1
2
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ab2Lit
Chaac
0
1
0
0
L
Sun Wukong
ChA0ticCaRt00n
Sun Wukong
0
0
0
0
W
0
0
1
0.5
W
4
1
0
4
L
Ymir
0
3
0
0
L
0
1
0
0
W
1
0
2
2
L
Zeus
ZaNt_01
Zeus
0
4
1
0.13
L
Ao Kuang
iS0tox
Ao Kuang
1
0
0
1
W
Medusa
wWFettleWw
Medusa
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,672
Damage
5,476
15,728
Taken
13,300
4,930
Mitigated
3,701
7,780
Healing
3,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ab2Lit
Chaac
1,231
297
0
1,143
2,848
1,302
0
1,869
979
0
11,740
L
Sun Wukong
ChA0ticCaRt00n
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
1,850
3,512
746
0
0
3,512
0
17,462
W
2,377
969
0
2,282
3,760
965
3,102
542
3,218
22,097
0
L
Ymir
825
196
0
0
3,850
1,368
0
563
3,287
6,364
0
L
2,240
956
0
1,041
3,213
611
0
618
2,595
0
12,011
W
945
129
0
1,755
3,992
1,577
26
656
3,336
5,317
0
L
Zeus
ZaNt_01
Zeus
464
412
0
0
2,499
777
28
1,866
633
3,919
0
L
Ao Kuang
iS0tox
Ao Kuang
1,947
626
0
2,088
3,738
945
0
275
3,338
17,189
0
W
Medusa
wWFettleWw
Medusa
4,119
1,241
0
750
1,616
340
369
169
1,447
0
21,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,561
Gold Earned
16,153
161
Minions Killed
78
0
Camps Cleared
0
660,766
Distance Traveled
444,309
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,334
619
28
4
0
138,186
2
L
Sun Wukong
1,278
183
0
0
0
0
0
W
Nemesis
4,465
638
39
6
0
150,035
0
W
Sol
5,325
761
51
7
0
119,218
1
L
Ymir
3,581
512
5
1
0
131,540
2
L
Neith
3,379
483
25
4
0
130,305
2
W
Sobek
4,773
682
11
2
0
136,917
3
L
Zeus
3,421
489
9
1
0
65,790
0
L
Ao Kuang
4,494
642
39
6
0
116,674
1
W
Medusa
4,664
666
32
5
0
116,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role