Player Matchup

Merlin
Merlin
JollePilot
Merlin
Level 24
God Stats
2W - 2L
1,790 SR
Queue Stats
6W - 7L
1,678 Elo+
Party 1
Sun Wukong
Sun Wukong
Megarcanin
Sun Wukong
Level 29
God Stats
30W - 29L
1,561 SR
Queue Stats
78W - 86L
1,497 Elo+
Solo
Bastet
Bastet
OneEyedFritz
Bastet
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 5L
1,678 Elo+
Party 1
Team Averages
Level 19
1,617 SR
1,618 Elo+

VS

Team Averages
Level 39
1,319 SR
1,223 Elo+
Chaac
Chaac
RicudoMadara
Chaac
Level 86
God Stats
28W - 24L
1,347 SR
Queue Stats
318W - 390L
1,358 Elo+
Solo
Fenrir
Fenrir
T1nky68
Fenrir
Level 5
God Stats
7W - 13L
1,165 SR
Queue Stats
9W - 16L
1,123 Elo+
Party 2
Merlin
Merlin
WailfulSage3662
Merlin
Level 27
God Stats
10W - 15L
1,445 SR
Queue Stats
105W - 129L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JollePilot
Merlin
12
2 / 9 / 3
9,238
660
6,514
10,491
2,705
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Megarcanin
Sun Wukong
11
0 / 6 / 4
8,494
607
6,732
14,019
10,582
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
12
5 / 10 / 1
10,027
716
10,176
14,785
3,585
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 2 / 11
11,398
814
13,489
14,520
7,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
T1nky68
Fenrir
14
5 / 2 / 16
10,965
783
9,213
11,092
6,305
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
9 / 3 / 10
11,193
800
8,270
8,248
2,993
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
7
Kills
25
25
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
JollePilot
Merlin
2
9
3
0.39
L
Sun Wukong
Megarcanin
Sun Wukong
0
6
4
0.33
L
Bastet
5
10
1
0.55
W
11
2
11
8.25
W
Fenrir
T1nky68
Fenrir
5
2
16
6.5
W
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,422
Damage
30,972
39,295
Taken
33,860
16,872
Mitigated
17,131
3,181
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
JollePilot
Merlin
6,514
316
0
0
10,491
2,705
114
1,796
8,695
32,111
0
L
Sun Wukong
Megarcanin
Sun Wukong
6,732
1,713
0
1,995
14,019
10,582
47
4,378
9,641
0
22,197
L
Bastet
10,176
3,164
552
634
14,785
3,585
0
2,096
12,689
0
13,823
W
13,489
1,236
0
7,803
14,520
7,833
585
2,045
12,325
0
47,451
W
Fenrir
T1nky68
Fenrir
9,213
2,519
0
2,335
11,092
6,305
742
2,211
8,656
0
37,690
W
8,270
268
0
1,320
8,248
2,993
1,012
2,938
5,185
44,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,759
Gold Earned
33,556
79
Minions Killed
159
0
Camps Cleared
0
677,202
Distance Traveled
781,427
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,238
660
42
3
0
227,907
1
L
Sun Wukong
8,494
607
20
1
0
215,012
2
L
Bastet
10,027
716
17
1
0
234,283
2
W
Chaac
11,398
814
51
4
0
255,209
1
W
Fenrir
10,965
783
37
3
0
269,157
2
W
Merlin
11,193
800
71
5
0
257,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role