Player Matchup

Da Ji
Da Ji
DiamondDaji
Da Ji
Level 148
God Stats
16W - 16L
1,659 SR
Queue Stats
49W - 43L
1,675 Elo+
Party 1
Rama
Rama
MysticalMoonJew
Rama
Level 139
God Stats
2W - 0L
1,519 SR
Queue Stats
64W - 64L
1,624 Elo+
Party 1
Raijin
Raijin
Pepesilviaa
Raijin
Level 148
God Stats
1W - 0L
1,762 SR
Queue Stats
83W - 82L
1,635 Elo+
Party 1
Cthulhu
Cthulhu
superdarkbeing
Cthulhu
Level 144
God Stats
1W - 0L
1,765 SR
Queue Stats
3W - 5L
1,640 Elo+
Solo
Team Averages
Level 145
1,676 SR
1,643 Elo+

VS

Team Averages
Level 127
1,660 SR
2,013 Elo+
Terra
Terra
DONKYBRO6996
Terra
Level 120
God Stats
1W - 1L
1,760 SR
Queue Stats
13W - 1L
2,014 Elo+
Party 2
Rama
Rama
HDxZambiezz
Rama
Level 118
God Stats
0W - 1L
1,590 SR
Queue Stats
11W - 1L
1,999 Elo+
Party 2
Kukulkan
Kukulkan
Muffled Legend
Kukulkan
Level 127
God Stats
2W - 1L
1,665 SR
Queue Stats
13W - 2L
2,019 Elo+
Party 2
Hercules
Hercules
xiFates
Hercules
Level 141
God Stats
0W - 1L
1,625 SR
Queue Stats
12W - 2L
2,019 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
4,852
970
2,079
2,615
1,117
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 0 / 0
4,346
869
575
1,340
372
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
8
0 / 1 / 1
4,358
872
1,150
1,975
550
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

9
1 / 0 / 0
4,733
947
2,303
2,729
1,486
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,620
924
750
2,687
1,073
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 1
4,226
845
1,407
1,073
334
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
8
0 / 1 / 1
4,441
888
1,157
2,127
745
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
xiFates
Hercules
9
1 / 0 / 0
4,654
931
1,430
3,009
1,438
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
3
Kills
2
2
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
2
1
0
2
L
0
1
1
0.5
L
Kukulkan
0
1
1
0.5
W
0
0
0
0
W
Raijin
0
1
1
0.5
W
1
0
0
1
L
Hercules
xiFates
Hercules
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,107
Damage
4,744
8,659
Taken
8,896
3,525
Mitigated
3,590
1,568
Healing
2,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
750
0
95
601
2,687
1,073
0
1,049
1,439
3,852
0
W
2,079
536
0
455
2,615
1,117
437
799
1,816
0
6,627
L
1,407
948
0
0
1,073
334
0
455
593
0
5,363
L
Kukulkan
1,157
98
0
548
2,127
745
0
848
1,179
14,941
0
W
575
463
0
356
1,340
372
490
348
967
0
9,950
W
Raijin
1,150
99
0
457
1,975
550
0
617
1,308
8,984
0
W
2,303
0
0
300
2,729
1,486
0
367
2,337
11,462
0
L
Hercules
xiFates
Hercules
1,430
288
0
1,562
3,009
1,438
0
1,092
1,867
0
7,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,289
Gold Earned
17,941
82
Minions Killed
72
4
Camps Cleared
5
364,041
Distance Traveled
321,149
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,620
924
11
2
1
96,545
1
W
Da Ji
4,852
970
16
3
1
111,165
0
L
Rama
4,226
845
9
2
1
28,236
0
L
Kukulkan
4,441
888
32
6
2
94,239
1
W
Rama
4,346
869
32
6
0
86,098
2
W
Raijin
4,358
872
10
2
2
76,398
0
W
Cthulhu
4,733
947
24
5
1
90,380
1
L
Hercules
4,654
931
20
4
1
102,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role