Player Matchup

Cthulhu
Cthulhu
Andaroth96
Cthulhu
Level 12
God Stats
2W - 7L
1,354 SR
Queue Stats
4W - 15L
917 Elo+
Party 1
Anhur
Anhur
Darth_Pyre
Anhur
Level 18
God Stats
14W - 6L
1,654 SR
Queue Stats
180W - 177L
1,070 Elo+
Solo
Scylla
Scylla
Lastdrake300
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,041 Elo+
Party 1
Thanatos
Thanatos
Unicorn marster
Thanatos
Level 17
God Stats
28W - 33L
1,397 SR
Queue Stats
35W - 44L
1,123 Elo+
Solo
Susano
Susano
superbumpyshadow
Susano
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 83L
1,106 Elo+
Solo
Team Averages
Level 18
1,481 SR
1,051 Elo+

VS

Team Averages
Level 22
1,429 SR
1,036 Elo+
Jormungandr
Jormungandr
LosMauriGne
Jormungandr
Level 26
God Stats
12W - 3L
1,676 SR
Queue Stats
87W - 71L
1,198 Elo+
Solo
Hercules
Hercules
MinuteWhisper34
Hercules
Level 23
God Stats
30W - 41L
1,426 SR
Queue Stats
77W - 107L
1,102 Elo+
Solo
Ymir
Ymir
Mr bean buttox
Ymir
Level 9
God Stats
1W - 7L
1,225 SR
Queue Stats
3W - 13L
726 Elo+
Solo
Skadi
Skadi
TwistedSisterrrr
Skadi
Level 24
God Stats
8W - 1L
1,476 SR
Queue Stats
175W - 200L
1,035 Elo+
Solo
Kukulkan
Kukulkan
skwaddle13
Kukulkan
Level 26
God Stats
11W - 11L
1,344 SR
Queue Stats
43W - 47L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andaroth96
Cthulhu
2
0 / 0 / 0
5,544
264
0
0
0
Anhur
13
1 / 4 / 3
8,667
413
8,902
14,949
4,832
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
15
4 / 12 / 2
9,489
452
5,543
15,500
4,268
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
12
2 / 12 / 5
8,638
411
5,236
15,163
4,634
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 11 / 4
9,937
473
14,520
24,489
8,598
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LosMauriGne
Jormungandr
16
11 / 3 / 6
12,076
575
9,112
16,863
11,264
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
14
12 / 2 / 10
11,071
527
12,119
14,625
9,176
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 5
10,214
486
3,029
15,088
7,954
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 5 / 10
11,866
565
17,571
15,229
5,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
skwaddle13
Kukulkan
16
3 / 2 / 7
10,527
501
14,913
7,622
6,224
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
13
Kills
39
39
Deaths
16
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Andaroth96
Cthulhu
0
0
0
0
L
Anhur
1
4
3
0.63
L
Scylla
4
12
2
0.42
W
Jormungandr
LosMauriGne
Jormungandr
11
3
6
4.67
W
Hercules
12
2
10
8.5
W
1
4
5
0.88
W
12
5
10
3.4
L
Thanatos
2
12
5
0.38
W
Kukulkan
skwaddle13
Kukulkan
3
2
7
3.25
L
6
11
4
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,201
Damage
56,744
70,101
Taken
69,427
22,332
Mitigated
40,131
6,291
Healing
17,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Andaroth96
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
8,902
5,865
0
0
14,949
4,832
510
8,597
6,302
0
33,920
L
Scylla
5,543
1,386
0
417
15,500
4,268
420
5,520
9,905
33,039
0
W
Jormungandr
LosMauriGne
Jormungandr
9,112
2,165
0
1,464
16,863
11,264
3,285
1,394
15,469
51,209
0
W
Hercules
12,119
4,885
0
7,657
14,625
9,176
2,052
898
13,727
0
31,477
W
3,029
540
0
3,139
15,088
7,954
1,771
1,673
13,415
36,728
0
W
17,571
6,547
621
4,819
15,229
5,513
1,825
1,015
14,214
0
65,478
L
Thanatos
5,236
1,148
0
3,612
15,163
4,634
0
3,927
11,044
0
14,923
W
Kukulkan
skwaddle13
Kukulkan
14,913
1,417
0
0
7,622
6,224
3,132
563
7,059
66,164
0
L
14,520
4,170
0
2,262
24,489
8,598
0
9,010
15,329
0
57,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,275
Gold Earned
55,754
201
Minions Killed
376
0
Camps Cleared
0
1,182,914
Distance Traveled
1,762,030
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,544
264
0
0
0
0
0
L
Anhur
8,667
413
61
3
0
293,830
0
L
Scylla
9,489
452
50
2
0
297,942
1
W
Jormungandr
12,076
575
86
4
0
372,764
0
W
Hercules
11,071
527
31
1
0
398,241
0
W
Ymir
10,214
486
65
3
0
322,940
8
W
Skadi
11,866
565
95
5
0
324,371
0
L
Thanatos
8,638
411
16
1
0
251,823
0
W
Kukulkan
10,527
501
99
5
0
343,714
6
L
Susano
9,937
473
74
4
0
339,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role