Player Matchup

Merlin
Merlin
Bronze I
AzulasHeart
Merlin
Bronze I
Level 124
God Stats
11W - 16L
1,426 SR
Queue Stats
165W - 177L
419 MMR
Solo
Heimdallr
Heimdallr
Bronze III
almighty106gutta
Heimdallr
Bronze III
Level 75
God Stats
2W - 4L
1,484 SR
Queue Stats
57W - 112L
108 MMR
Solo
Cthulhu
Cthulhu
Bronze III
chicanocha
Cthulhu
Bronze III
Level 63
God Stats
1W - 3L
1,303 SR
Queue Stats
37W - 70L
131 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,404 SR
219 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 46
1,434 SR
335 MMR
Ymir
Ymir
Bronze III
BOSSI_CMD
Ymir
Bronze III
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
268 MMR
Party 1
Hel
Hel
Bronze III
JustAshadow10077
Hel
Bronze III
Level 40
God Stats
24W - 47L
1,301 SR
Queue Stats
38W - 73L
65 MMR
Solo
Anhur
Anhur
Bronze I
LGND-_-Sniper
Anhur
Bronze I
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
673 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 2 / 1
7,844
654
10,052
6,482
1,824
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
9
0 / 7 / 2
7,187
599
3,661
10,946
2,677
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
chicanocha
Cthulhu
8
1 / 8 / 0
7,385
615
4,331
12,528
7,196
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
KumbhakarnaHadesChaacDiscordiaZeus

VS

Bans
VulcanHeraNeithNu WaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
5 / 0 / 9
9,362
780
8,100
9,320
5,090
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 1 / 12
8,657
721
6,019
8,600
3,252
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
10 / 1 / 3
9,850
821
12,148
13,468
4,946
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
17
17
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
1
0.75
W
Ymir
5
0
9
9.5
W
2
1
12
8
W
10
1
3
11.5
L
Heimdallr
0
7
2
0.14
L
Cthulhu
chicanocha
Cthulhu
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,044
Damage
26,267
29,956
Taken
31,388
11,697
Mitigated
13,288
1,103
Healing
17,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,052
148
0
539
6,482
1,824
0
3,010
3,472
42,256
0
W
Ymir
8,100
1,198
1,473
2,862
9,320
5,090
440
4,057
5,263
40,497
0
W
6,019
472
3,182
5,505
8,600
3,252
424
4,693
3,907
25,880
0
W
12,148
5,205
605
3,906
13,468
4,946
1,268
6,024
7,444
0
39,504
L
Heimdallr
3,661
692
0
0
10,946
2,677
196
4,348
6,598
0
14,901
L
Cthulhu
chicanocha
Cthulhu
4,331
338
154
410
12,528
7,196
0
6,801
5,727
10,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,416
Gold Earned
27,869
90
Minions Killed
137
0
Camps Cleared
0
627,272
Distance Traveled
682,071
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,844
654
52
4
0
213,713
3
W
Ymir
9,362
780
52
4
0
265,557
5
W
Hel
8,657
721
28
2
0
221,684
0
W
Anhur
9,850
821
57
5
0
194,830
0
L
Heimdallr
7,187
599
27
2
0
213,408
0
L
Cthulhu
7,385
615
11
1
0
200,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role