Player Matchup

Nemesis
Nemesis
Dash-Daddy
Nemesis
Level 8
God Stats
21W - 18L
1,012 SR
Queue Stats
24W - 22L
886 Elo+
Party 1
Ymir
Ymir
Dinoboi_420
Ymir
Level 4
God Stats
1W - 7L
1,095 SR
Queue Stats
7W - 16L
901 Elo+
Party 1
Skadi
Skadi
GhostDog101284
Skadi
Level 26
God Stats
2W - 7L
989 SR
Queue Stats
140W - 121L
1,187 Elo+
Solo
Agni
Agni
LoneGuardian0
Agni
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 70L
1,088 Elo+
Solo
Cthulhu
Cthulhu
PizzaModejr_420
Cthulhu
Level 6
God Stats
13W - 19L
997 SR
Queue Stats
18W - 21L
886 Elo+
Party 1
Team Averages
Level 13
1,118 SR
990 Elo+

VS

Team Averages
Level 20
1,437 SR
1,219 Elo+
Skadi
Skadi
 
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kaionysus
Kukulkan
Level 27
God Stats
2W - 1L
1,418 SR
Queue Stats
118W - 163L
1,124 Elo+
Solo
Eset
Eset
RoyalPanda9596
Eset
Level 15
God Stats
3W - 5L
1,500 SR
Queue Stats
108W - 116L
1,187 Elo+
Solo
Hel
Hel
jdog4564
Hel
Level 18
God Stats
8W - 7L
1,266 SR
Queue Stats
208W - 275L
1,143 Elo+
Solo
Cthulhu
Cthulhu
losdeditos
Cthulhu
Level 15
God Stats
7W - 6L
1,500 SR
Queue Stats
27W - 46L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dash-Daddy
Nemesis
20
9 / 7 / 5
16,575
1,105
21,850
32,082
13,677
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 13 / 6
12,436
829
6,059
25,780
10,796
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

16
0 / 1 / 0
11,099
740
947
1,057
326
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 12 / 8
16,405
1,094
36,961
25,769
9,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 7 / 14
15,998
1,067
24,493
34,766
38,239
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

48

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
18 / 5 / 14
17,701
1,180
50,824
19,522
6,859
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
Kaionysus
Kukulkan
20
5 / 2 / 17
14,228
949
18,119
17,294
6,594
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
7 / 8 / 24
16,059
1,071
20,562
23,373
7,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 3 / 14
15,378
1,025
18,401
18,203
8,357
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
losdeditos
Cthulhu
20
1 / 6 / 20
14,154
944
3,940
21,282
8,275

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
129
24
Kills
40
40
Deaths
24
33
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
18
5
14
5
L
Nemesis
Dash-Daddy
Nemesis
9
7
5
1.64
L
0
13
6
0.23
L
0
1
0
0
W
Kukulkan
Kaionysus
Kukulkan
5
2
17
6.75
L
11
12
8
1.25
L
4
7
14
1.57
W
7
8
24
2.38
W
9
3
14
5.33
W
Cthulhu
losdeditos
Cthulhu
1
6
20
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,310
Damage
111,846
119,454
Taken
99,674
72,950
Mitigated
37,136
9,974
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
50,824
31,283
462
2,645
19,522
6,859
0
10,984
8,413
0
92,622
L
Nemesis
Dash-Daddy
Nemesis
21,850
10,540
0
2,893
32,082
13,677
0
16,018
16,064
0
69,315
L
6,059
782
0
137
25,780
10,796
0
14,960
10,820
12,646
0
L
947
387
0
0
1,057
326
0
416
641
0
3,590
W
Kukulkan
Kaionysus
Kukulkan
18,119
1,900
291
752
17,294
6,594
0
12,402
4,767
46,754
0
L
36,961
4,310
0
1,893
25,769
9,912
0
13,723
12,046
68,981
0
L
24,493
2,151
0
5,051
34,766
38,239
0
15,905
18,861
63,577
0
W
20,562
4,545
315
3,071
23,373
7,051
0
16,135
6,946
43,658
0
W
18,401
4,328
2,489
6,554
18,203
8,357
0
13,194
4,882
32,883
0
W
Cthulhu
losdeditos
Cthulhu
3,940
956
0
0
21,282
8,275
0
13,949
7,153
14,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,513
Gold Earned
77,520
283
Minions Killed
283
3
Camps Cleared
6
1,076,579
Distance Traveled
1,172,903
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
17,701
1,180
102
7
0
201,578
0
L
Nemesis
16,575
1,105
112
7
0
311,398
0
L
Ymir
12,436
829
7
0
1
187,018
0
L
Skadi
11,099
740
8
1
2
31,610
0
W
Kukulkan
14,228
949
79
5
0
251,797
0
L
Agni
16,405
1,094
59
4
0
265,054
0
L
Cthulhu
15,998
1,067
97
6
0
281,499
0
W
Eset
16,059
1,071
53
4
0
237,088
1
W
Hel
15,378
1,025
23
2
0
256,472
0
W
Cthulhu
14,154
944
26
2
6
225,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role