Player Matchup

Anubis
Anubis
BickenBack
Anubis
Level 3
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Eset
Eset
BrendoExtendo11
Eset
Level 10
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 4L
1,098 Elo+
Party 1
Raijin
Raijin
Kushudson
Raijin
Level 7
God Stats
1W - 1L
1,273 SR
Queue Stats
1W - 4L
1,240 Elo+
Party 1
Team Averages
Level 7
1,282 SR
1,280 Elo+

VS

Team Averages
Level 37
1,482 SR
1,350 Elo+
Ullr
Ullr
DHG IVI3RK
Ullr
Level 65
God Stats
22W - 31L
1,462 SR
Queue Stats
170W - 135L
1,397 Elo+
Party 2
Hel
Hel
LochBessSpecky
Hel
Level 28
God Stats
27W - 29L
1,523 SR
Queue Stats
155W - 111L
1,407 Elo+
Party 2
Fenrir
Fenrir
M4Y0420
Fenrir
Level 18
God Stats
2W - 2L
1,462 SR
Queue Stats
3W - 7L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BickenBack
Anubis
12
2 / 12 / 6
9,643
804
6,317
13,314
4,876
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 11 / 3
9,042
754
4,483
14,016
3,822
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Kushudson
Raijin
12
4 / 10 / 5
9,974
831
6,334
12,900
9,303
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 17
10,773
898
9,918
7,996
2,792
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
17 / 4 / 10
12,154
1,013
17,011
8,819
2,921
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
M4Y0420
Fenrir
13
7 / 3 / 12
10,388
866
7,507
9,432
3,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
9
Kills
32
33
Deaths
9
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Anubis
BickenBack
Anubis
2
12
6
0.42
L
3
11
3
0.41
W
8
2
17
8.25
L
Raijin
Kushudson
Raijin
4
10
5
0.65
W
17
4
10
5.5
W
Fenrir
M4Y0420
Fenrir
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,134
Damage
34,436
40,230
Taken
26,247
18,001
Mitigated
8,750
3,513
Healing
9,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BickenBack
Anubis
6,317
1,126
0
1,964
13,314
4,876
0
5,561
7,753
23,297
0
L
4,483
144
334
462
14,016
3,822
0
6,484
7,532
17,142
0
W
9,918
2,581
0
0
7,996
2,792
2,469
4,376
3,620
0
42,157
L
Raijin
Kushudson
Raijin
6,334
1,792
0
753
12,900
9,303
0
4,994
7,906
17,846
0
W
17,011
1,350
2,362
4,181
8,819
2,921
1,054
5,891
2,928
42,965
0
W
Fenrir
M4Y0420
Fenrir
7,507
1,890
231
3,186
9,432
3,037
0
6,951
2,481
0
29,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,659
Gold Earned
33,315
67
Minions Killed
158
0
Camps Cleared
0
440,096
Distance Traveled
633,640
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,643
804
22
2
0
146,783
2
L
Eset
9,042
754
25
2
0
153,168
0
W
Ullr
10,773
898
58
5
0
216,273
1
L
Raijin
9,974
831
20
2
0
140,145
3
W
Hel
12,154
1,013
62
5
0
227,971
1
W
Fenrir
10,388
866
38
3
0
189,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role