Player Matchup

Arachne
Arachne
TITAN5556
Arachne
Level 7
God Stats
13W - 9L
1,336 SR
Queue Stats
23W - 22L
1,092 Elo+
Party 1
Cthulhu
Cthulhu
Taterduh
Cthulhu
Level 13
God Stats
5W - 6L
1,422 SR
Queue Stats
17W - 25L
1,213 Elo+
Solo
Bastet
Bastet
Xx_SanZuca_xX
Bastet
Level 15
God Stats
3W - 3L
1,342 SR
Queue Stats
45W - 44L
1,255 Elo+
Solo
Yemoja
Yemoja
em0ti0nzzz44k
Yemoja
Level 25
God Stats
121W - 147L
1,374 SR
Queue Stats
580W - 687L
1,197 Elo+
Solo
King Arthur
King Arthur
fireclaw213
King Arthur
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 62L
1,255 Elo+
Party 1
Team Averages
Level 17
1,395 SR
1,202 Elo+

VS

Team Averages
Level 23
1,409 SR
1,239 Elo+
Ymir
Ymir
DARKECT
Ymir
Level 18
God Stats
2W - 1L
1,472 SR
Queue Stats
4W - 6L
1,169 Elo+
Solo
Apollo
Apollo
JonesBBQanFtMsg
Apollo
Level 16
God Stats
46W - 46L
1,254 SR
Queue Stats
48W - 48L
1,227 Elo+
Solo
Jormungandr
Jormungandr
Noint
Jormungandr
Level 29
God Stats
26W - 16L
1,500 SR
Queue Stats
112W - 129L
1,269 Elo+
Party 2
Rama
Rama
SabeSabre
Rama
Level 24
God Stats
2W - 2L
1,373 SR
Queue Stats
81W - 113L
1,284 Elo+
Solo
Sun Wukong
Sun Wukong
SleepySloth1234
Sun Wukong
Level 29
God Stats
10W - 4L
1,449 SR
Queue Stats
73W - 75L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
TITAN5556
Arachne
20
24 / 13 / 10
18,958
1,580
41,190
31,156
13,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Taterduh
Cthulhu
19
2 / 6 / 13
12,432
1,036
10,692
12,868
11,654
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
6 / 10 / 10
12,987
1,082
13,432
18,536
7,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 7 / 17
13,477
1,123
11,499
18,058
9,693
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
fireclaw213
King Arthur
20
2 / 11 / 17
12,681
1,057
12,324
21,954
9,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DARKECT
Ymir
19
3 / 5 / 17
12,338
1,028
6,136
15,464
14,773
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
14 / 8 / 15
15,248
1,271
27,148
18,601
8,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Noint
Jormungandr
20
15 / 10 / 22
15,838
1,320
25,402
23,243
10,685
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
20
9 / 6 / 18
15,403
1,284
19,922
16,057
5,315
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
SleepySloth1234
Sun Wukong
20
6 / 7 / 24
13,860
1,155
13,564
22,814
20,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
143
36
Kills
47
47
Deaths
36
67
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Ymir
DARKECT
Ymir
3
5
17
2.3
W
14
8
15
2.69
W
Jormungandr
Noint
Jormungandr
15
10
22
2.6
W
Rama
9
6
18
3
W
Sun Wukong
SleepySloth1234
Sun Wukong
6
7
24
2.57
L
Arachne
TITAN5556
Arachne
24
13
10
2.23
L
Cthulhu
Taterduh
Cthulhu
2
6
13
1.42
L
6
10
10
1.1
L
2
7
17
1.5
L
King Arthur
fireclaw213
King Arthur
2
11
17
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,137
Damage
92,172
102,572
Taken
96,179
52,248
Mitigated
59,999
13,512
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DARKECT
Ymir
6,136
231
0
240
15,464
14,773
0
3,180
12,284
26,439
0
W
27,148
17,612
0
908
18,601
8,417
0
2,985
15,616
0
43,090
W
Jormungandr
Noint
Jormungandr
25,402
6,653
180
818
23,243
10,685
0
7,786
15,457
50,842
0
W
Rama
19,922
18,727
0
2,353
16,057
5,315
0
3,698
12,359
0
59,791
W
Sun Wukong
SleepySloth1234
Sun Wukong
13,564
2,916
459
2,518
22,814
20,809
0
4,542
17,452
0
24,286
L
Arachne
TITAN5556
Arachne
41,190
29,380
0
7,322
31,156
13,426
0
7,672
23,434
0
58,213
L
Cthulhu
Taterduh
Cthulhu
10,692
420
531
949
12,868
11,654
0
4,170
8,583
28,810
0
L
13,432
5,613
0
0
18,536
7,493
0
3,874
14,662
0
28,722
L
11,499
2,877
3,223
1,444
18,058
9,693
0
6,480
11,578
28,379
0
L
King Arthur
fireclaw213
King Arthur
12,324
3,061
0
43
21,954
9,982
0
9,030
12,777
0
32,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,535
Gold Earned
72,687
202
Minions Killed
251
2
Camps Cleared
8
1,005,697
Distance Traveled
914,841
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,338
1,028
57
5
0
164,547
0
W
Apollo
15,248
1,271
34
3
1
181,154
1
W
Jormungandr
15,838
1,320
61
5
1
191,273
0
W
Rama
15,403
1,284
78
7
6
192,987
1
W
Sun Wukong
13,860
1,155
21
2
0
184,880
0
L
Arachne
18,958
1,580
40
3
0
253,794
0
L
Cthulhu
12,432
1,036
54
5
0
133,275
2
L
Bastet
12,987
1,082
29
2
1
226,795
1
L
Yemoja
13,477
1,123
41
3
0
161,587
2
L
King Arthur
12,681
1,057
38
3
1
230,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role