Player Matchup

Jormungandr
Jormungandr
EndoCrypt
Jormungandr
Level 8
God Stats
2W - 2L
1,477 SR
Queue Stats
56W - 54L
1,433 Elo+
Party 2
Mercury
Mercury
FREAKZILLA40
Mercury
Level 7
God Stats
60W - 39L
1,523 SR
Queue Stats
86W - 72L
1,429 Elo+
Party 2
Guan Yu
Guan Yu
Medioc
Guan Yu
Level 15
God Stats
3W - 4L
1,424 SR
Queue Stats
28W - 17L
1,338 Elo+
Solo
Apollo
Apollo
PrinceiX
Apollo
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 20L
1,316 Elo+
Party 1
He Bo
He Bo
kuab
He Bo
Level 28
God Stats
1W - 1L
1,511 SR
Queue Stats
30W - 30L
1,302 Elo+
Party 1
Team Averages
Level 17
1,487 SR
1,364 Elo+

VS

Team Averages
Level 18
1,529 SR
1,317 Elo+
Fenrir
Fenrir
CoolerTypYvM
Fenrir
Level 26
God Stats
2W - 3L
1,465 SR
Queue Stats
18W - 33L
1,279 Elo+
Solo
Cthulhu
Cthulhu
Ctase
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,017 Elo+
Solo
Bacchus
Bacchus
DrunkenFooll
Bacchus
Level 31
God Stats
36W - 40L
1,477 SR
Queue Stats
196W - 177L
1,392 Elo+
Party 3
Yemoja
Yemoja
GamingWitchT
Yemoja
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Hachiman
Hachiman
KollarKing
Hachiman
Level 8
God Stats
1W - 1L
1,703 SR
Queue Stats
17W - 16L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EndoCrypt
Jormungandr
20
7 / 0 / 23
13,655
1,138
17,169
22,849
16,116
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
FREAKZILLA40
Mercury
20
10 / 4 / 22
13,352
1,113
18,595
17,324
6,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Guan Yu
Medioc
Guan Yu
19
2 / 2 / 22
11,979
998
13,081
15,504
11,908
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
PrinceiX
Apollo
19
16 / 3 / 13
14,202
1,184
15,330
8,875
3,687
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
kuab
He Bo
19
6 / 4 / 22
12,590
1,049
15,027
14,224
6,098
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

197

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 15 / 5
11,079
923
11,943
20,456
9,438
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Ctase
Cthulhu
17
3 / 7 / 5
11,522
960
24,427
21,866
23,193
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
DrunkenFooll
Bacchus
17
5 / 7 / 4
12,065
1,005
19,022
18,563
9,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
16
1 / 3 / 4
10,469
872
2,548
8,777
6,549
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
KollarKing
Hachiman
17
1 / 10 / 5
11,175
931
14,016
18,268
7,211
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
36
41
Kills
13
13
Deaths
42
102
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
15
5
0.37
L
Cthulhu
Ctase
Cthulhu
3
7
5
0.79
L
Bacchus
DrunkenFooll
Bacchus
5
7
4
1
W
Jormungandr
EndoCrypt
Jormungandr
7
0
23
18.5
W
Mercury
FREAKZILLA40
Mercury
10
4
22
5.25
L
Yemoja
1
3
4
1
L
Hachiman
KollarKing
Hachiman
1
10
5
0.35
W
Guan Yu
Medioc
Guan Yu
2
2
22
6.5
W
Apollo
PrinceiX
Apollo
16
3
13
7.5
W
He Bo
kuab
He Bo
6
4
22
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,202
Damage
71,956
78,776
Taken
87,930
44,387
Mitigated
56,210
27,882
Healing
12,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,943
3,886
0
567
20,456
9,438
0
7,317
12,939
0
25,162
L
Cthulhu
Ctase
Cthulhu
24,427
2,397
310
1,483
21,866
23,193
0
10,492
10,959
42,641
0
L
Bacchus
DrunkenFooll
Bacchus
19,022
571
0
0
18,563
9,819
0
5,469
12,974
45,643
0
W
Jormungandr
EndoCrypt
Jormungandr
17,169
5,802
0
6,478
22,849
16,116
0
15,098
7,318
37,680
0
W
Mercury
FREAKZILLA40
Mercury
18,595
12,961
0
0
17,324
6,578
0
8,163
9,061
0
31,058
L
Yemoja
2,548
1,218
8,175
1,754
8,777
6,549
0
4,105
4,572
10,038
0
L
Hachiman
KollarKing
Hachiman
14,016
7,177
0
0
18,268
7,211
0
3,878
14,290
0
37,794
W
Guan Yu
Medioc
Guan Yu
13,081
2,978
7,114
10,140
15,504
11,908
0
7,940
7,389
315
35,279
W
Apollo
PrinceiX
Apollo
15,330
11,764
0
904
8,875
3,687
0
4,820
3,955
0
26,018
W
He Bo
kuab
He Bo
15,027
1,346
0
3,246
14,224
6,098
0
8,993
5,056
27,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,778
Gold Earned
56,310
194
Minions Killed
188
4
Camps Cleared
6
1,118,711
Distance Traveled
979,027
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,079
923
24
2
2
151,971
0
L
Cthulhu
11,522
960
63
5
2
228,650
2
L
Bacchus
12,065
1,005
50
4
0
241,178
0
W
Jormungandr
13,655
1,138
41
3
1
203,968
0
W
Mercury
13,352
1,113
35
3
1
238,259
0
L
Yemoja
10,469
872
15
1
0
168,746
1
L
Hachiman
11,175
931
36
3
2
188,482
2
W
Guan Yu
11,979
998
58
5
1
219,719
0
W
Apollo
14,202
1,184
32
3
1
233,389
0
W
He Bo
12,590
1,049
28
2
0
223,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role