Player Matchup

Jormungandr
Jormungandr
God-of-Fredo91
Jormungandr
Level 64
God Stats
0W - 2L
1,507 SR
Queue Stats
1W - 6L
1,167 Elo+
Party 2
Set
Set
HabiRN
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Traitaros
Neith
Level 4
God Stats
0W - 1L
1,790 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 24
1,599 SR
1,389 Elo+

VS

Team Averages
Level 23
1,598 SR
1,205 Elo+
Cerberus
Cerberus
ClubbedLotus744
Cerberus
Level 11
God Stats
2W - 0L
1,638 SR
Queue Stats
4W - 4L
1,147 Elo+
Solo
King Arthur
King Arthur
Crims0nChr0nic
King Arthur
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
110W - 121L
1,198 Elo+
Party 1
Nox
Nox
Tribaljames
Nox
Level 28
God Stats
1W - 4L
1,655 SR
Queue Stats
110W - 111L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
God-of-Fredo91
Jormungandr
15
6 / 4 / 1
11,314
754
9,895
14,347
5,729
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
HabiRN
Set
10
0 / 8 / 6
8,514
568
1,972
12,444
5,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Traitaros
Neith
11
1 / 5 / 4
8,708
581
4,694
9,890
3,214
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
5 / 4 / 10
10,349
690
7,096
12,655
10,852
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Crims0nChr0nic
King Arthur
11
5 / 3 / 8
9,924
662
9,144
14,563
12,745
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
7 / 0 / 8
10,715
714
12,017
7,231
2,700
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
7
Kills
17
17
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
4
10
2.5
W
King Arthur
Crims0nChr0nic
King Arthur
5
3
8
3
L
Jormungandr
God-of-Fredo91
Jormungandr
6
4
1
1.63
L
Set
HabiRN
Set
0
8
6
0.38
L
Neith
Traitaros
Neith
1
5
4
0.6
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,561
Damage
28,257
36,681
Taken
34,449
14,104
Mitigated
26,297
6,479
Healing
7,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,096
445
118
1,720
12,655
10,852
199
3,804
8,851
33,880
0
W
King Arthur
Crims0nChr0nic
King Arthur
9,144
1,515
781
2,330
14,563
12,745
0
3,463
11,100
0
26,530
L
Jormungandr
God-of-Fredo91
Jormungandr
9,895
1,074
681
4,260
14,347
5,729
0
7,095
6,923
39,021
0
L
Set
HabiRN
Set
1,972
995
0
858
12,444
5,161
0
6,404
5,892
0
9,852
L
Neith
Traitaros
Neith
4,694
2,716
0
680
9,890
3,214
0
6,206
3,609
0
24,453
W
12,017
550
0
2,988
7,231
2,700
1,337
3,230
4,001
34,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,536
Gold Earned
30,988
81
Minions Killed
104
0
Camps Cleared
0
753,126
Distance Traveled
785,178
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,349
690
40
3
0
242,485
1
W
King Arthur
9,924
662
21
1
0
277,685
4
L
Jormungandr
11,314
754
38
3
0
256,451
0
L
Set
8,514
568
13
1
0
246,023
0
L
Neith
8,708
581
30
2
0
250,652
0
W
Nox
10,715
714
43
3
0
265,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role