Player Matchup

Ymir
Ymir
Da Get Wet Shop
Ymir
Level 81
God Stats
58W - 36L
1,553 SR
Queue Stats
265W - 259L
1,408 Elo+
Party 1
Merlin
Merlin
I Love Toucans
Merlin
Level 27
God Stats
69W - 39L
1,545 SR
Queue Stats
70W - 43L
1,378 Elo+
Party 1
Pele
Pele
JOOG Pixalated
Pele
Level 29
God Stats
28W - 17L
1,582 SR
Queue Stats
48W - 37L
1,405 Elo+
Party 1
Team Averages
Level 46
1,560 SR
1,397 Elo+

VS

Team Averages
Level 66
1,500 SR
1,506 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
BallCaresser
Vamana
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 19L
1,651 Elo+
Party 2
Hun Batz
Hun Batz
GoingInDrii
Hun Batz
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
357W - 312L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
8,951
814
7,941
12,082
11,105
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 4
7,170
652
4,031
6,690
1,839
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 9 / 0
7,930
721
9,185
12,503
4,204
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 2 / 9
8,318
756
7,025
5,918
1,645
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
14
14 / 1 / 3
10,552
959
13,861
14,038
13,743
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
GoingInDrii
Hun Batz
9
2 / 5 / 2
7,198
654
2,485
9,073
2,751
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
17
18
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
9
2.75
W
Vamana
14
1
3
15.5
L
4
5
4
1.2
W
Hun Batz
GoingInDrii
Hun Batz
2
5
2
0.6
L
0
4
4
0.5
L
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,157
Damage
23,371
31,275
Taken
29,029
17,148
Mitigated
18,139
3,100
Healing
9,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,025
4,317
282
2,282
5,918
1,645
473
2,591
3,327
0
27,530
W
Vamana
13,861
6,830
0
5,750
14,038
13,743
43
5,366
8,672
4,826
40,450
L
7,941
1,647
0
0
12,082
11,105
0
527
11,339
26,400
0
W
Hun Batz
GoingInDrii
Hun Batz
2,485
328
270
1,062
9,073
2,751
384
4,058
5,015
0
7,811
L
4,031
268
0
595
6,690
1,839
0
397
6,222
13,917
0
L
9,185
2,723
529
1,976
12,503
4,204
0
564
11,764
0
27,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,051
Gold Earned
26,068
89
Minions Killed
117
0
Camps Cleared
0
528,307
Distance Traveled
543,888
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,318
756
50
5
0
166,845
0
W
Vamana
10,552
959
62
6
0
207,580
0
L
Ymir
8,951
814
32
3
0
182,426
0
W
Hun Batz
7,198
654
5
0
0
169,463
1
L
Merlin
7,170
652
17
2
0
156,889
0
L
Pele
7,930
721
40
4
0
188,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role