Player Matchup

Nemesis
Nemesis
ALSUTO
Nemesis
Level 7
God Stats
1W - 1L
1,751 SR
Queue Stats
12W - 16L
1,276 Elo+
Party 1
Ao Kuang
Ao Kuang
Atros412
Ao Kuang
Level 29
God Stats
2W - 4L
1,492 SR
Queue Stats
53W - 63L
1,341 Elo+
Solo
Skadi
Skadi
EPhrygianScale
Skadi
Level 28
God Stats
31W - 25L
1,429 SR
Queue Stats
77W - 71L
1,280 Elo+
Solo
Hades
Hades
Xorzero
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,276 Elo+
Party 1
Thoth
Thoth
ga3penetration
Thoth
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,191 Elo+
Solo
Team Averages
Level 18
1,534 SR
1,273 Elo+

VS

Team Averages
Level 19
1,466 SR
1,351 Elo+
Apollo
Apollo
BlueSBerryy
Apollo
Level 17
God Stats
6W - 3L
1,503 SR
Queue Stats
22W - 36L
1,182 Elo+
Party 2
Nemesis
Nemesis
Leatherclub
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
Mangouwu
Horus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
462W - 418L
1,464 Elo+
Solo
Eset
Eset
Sacrisx
Eset
Level 15
God Stats
3W - 3L
1,328 SR
Queue Stats
22W - 31L
1,108 Elo+
Solo
Ymir
Ymir
ScytheG1ave
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALSUTO
Nemesis
14
1 / 6 / 0
9,351
425
5,161
16,685
5,750
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Atros412
Ao Kuang
11
3 / 4 / 1
8,830
401
6,232
13,253
3,996
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
1 / 5 / 1
9,448
429
9,248
11,844
3,834
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
Xorzero
Hades
15
4 / 4 / 0
9,756
443
9,368
16,023
15,118
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 5 / 1
8,330
379
6,823
10,334
2,871
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
0 / 2 / 0
6,947
316
500
2,680
737
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Leatherclub
Nemesis
16
1 / 2 / 4
10,133
461
5,415
11,842
4,168
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Mangouwu
Horus
20
19 / 2 / 4
13,429
610
26,846
19,113
10,294
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
Sacrisx
Eset
16
0 / 4 / 0
10,138
461
2,890
9,768
3,695
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 0 / 12
12,564
571
7,215
13,205
11,568
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
10
Kills
24
24
Deaths
10
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALSUTO
Nemesis
1
6
0
0.17
L
Ao Kuang
Atros412
Ao Kuang
3
4
1
0.88
W
Apollo
0
2
0
0
L
1
5
1
0.3
W
Nemesis
Leatherclub
Nemesis
1
2
4
1.5
W
Horus
Mangouwu
Horus
19
2
4
10.5
W
Eset
Sacrisx
Eset
0
4
0
0
W
4
0
12
10
L
Hades
Xorzero
Hades
4
4
0
1
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,832
Damage
42,866
68,139
Taken
56,608
31,569
Mitigated
30,462
18,655
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALSUTO
Nemesis
5,161
2,711
0
5,853
16,685
5,750
254
1,320
15,365
0
60,127
L
Ao Kuang
Atros412
Ao Kuang
6,232
1,963
118
5,944
13,253
3,996
0
1,671
11,582
35,240
0
W
Apollo
500
297
0
0
2,680
737
372
1,090
1,590
0
11,908
L
9,248
3,442
0
2,161
11,844
3,834
1,480
1,658
10,186
0
51,391
W
Nemesis
Leatherclub
Nemesis
5,415
2,320
0
378
11,842
4,168
1,132
4,311
7,156
0
33,544
W
Horus
Mangouwu
Horus
26,846
15,010
1,704
7,329
19,113
10,294
1,015
5,811
13,184
0
105,600
W
Eset
Sacrisx
Eset
2,890
573
0
718
9,768
3,695
1,556
5,884
3,859
56,714
0
W
7,215
1,229
0
500
13,205
11,568
473
4,784
8,396
45,639
0
L
Hades
Xorzero
Hades
9,368
1,130
0
4,579
16,023
15,118
287
3,329
12,694
42,218
0
L
6,823
993
0
0
10,334
2,871
30
2,127
8,207
43,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,715
Gold Earned
53,211
381
Minions Killed
443
0
Camps Cleared
0
1,811,453
Distance Traveled
1,789,362
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,351
425
93
4
0
381,690
0
L
Ao Kuang
8,830
401
41
2
0
312,600
1
W
Apollo
6,947
316
28
1
0
163,432
0
L
Skadi
9,448
429
103
5
0
386,446
10
W
Nemesis
10,133
461
90
4
0
461,548
0
W
Horus
13,429
610
142
6
0
414,927
3
W
Eset
10,138
461
115
5
0
344,217
1
W
Ymir
12,564
571
68
3
0
405,238
2
L
Hades
9,756
443
79
4
0
346,331
0
L
Thoth
8,330
379
65
3
0
384,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role