Player Matchup

Mercury
Mercury
B4LZ4K
Mercury
Level 145
God Stats
7W - 6L
1,631 SR
Queue Stats
619W - 617L
1,546 Elo+
Solo
Rama
Rama
Cesar16agus
Rama
Level 149
God Stats
11W - 9L
1,547 SR
Queue Stats
644W - 658L
1,515 Elo+
Solo
Vamana
Vamana
DuMmBs
Vamana
Level 148
God Stats
3W - 5L
1,464 SR
Queue Stats
201W - 244L
1,424 Elo+
Solo
Zhong Kui
Zhong Kui
RaspaDoTacho
Zhong Kui
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 52L
1,521 Elo+
Solo
Cerberus
Cerberus
iBL4CK
Cerberus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 147
1,529 SR
1,501 Elo+

VS

Team Averages
Level 134
1,639 SR
1,504 Elo+
Cthulhu
Cthulhu
Contramaestre
Cthulhu
Level 125
God Stats
8W - 2L
1,673 SR
Queue Stats
124W - 117L
1,465 Elo+
Solo
Chronos
Chronos
ElJuru
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Just zGoki
Thor
Level 160
God Stats
7W - 2L
1,774 SR
Queue Stats
240W - 171L
1,642 Elo+
Party 1
Neith
Neith
JustStryker
Neith
Level 160
God Stats
2W - 2L
1,643 SR
Queue Stats
446W - 393L
1,518 Elo+
Party 1
Sobek
Sobek
elkeq
Sobek
Level 67
God Stats
2W - 3L
1,606 SR
Queue Stats
8W - 21L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B4LZ4K
Mercury
5
0 / 0 / 0
3,540
708
681
2,261
472
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

5
1 / 1 / 0
3,530
706
768
1,986
574
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
DuMmBs
Vamana
6
0 / 0 / 0
3,500
700
1,652
1,286
506
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
RaspaDoTacho
Zhong Kui
6
0 / 0 / 0
3,509
702
1,072
1,763
996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
iBL4CK
Cerberus
5
0 / 0 / 1
3,413
683
573
2,129
683
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
1
0 / 0 / 0
909
182
0
0
0
Chronos
ElJuru
Chronos
6
1 / 1 / 0
3,530
706
2,060
2,220
324
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 0
3,492
698
309
3,494
875
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 0 / 0
3,651
730
935
1,847
501
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
elkeq
Sobek
5
0 / 0 / 0
2,877
575
173
1,775
719
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
B4LZ4K
Mercury
0
0
0
0
W
1
1
0
1
L
Cthulhu
0
0
0
0
W
Vamana
DuMmBs
Vamana
0
0
0
0
L
Chronos
ElJuru
Chronos
1
1
0
1
L
0
0
0
0
L
0
0
0
0
W
Zhong Kui
RaspaDoTacho
Zhong Kui
0
0
0
0
L
Sobek
elkeq
Sobek
0
0
0
0
W
Cerberus
iBL4CK
Cerberus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,746
Damage
3,477
9,425
Taken
9,336
3,231
Mitigated
2,419
4,333
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
B4LZ4K
Mercury
681
196
0
1,258
2,261
472
0
0
2,261
0
14,333
W
768
659
0
795
1,986
574
78
1,550
436
0
12,425
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
DuMmBs
Vamana
1,652
576
0
650
1,286
506
0
123
1,113
0
11,639
L
Chronos
ElJuru
Chronos
2,060
87
0
721
2,220
324
0
573
1,647
11,379
0
L
309
114
0
1,289
3,494
875
0
632
2,837
0
13,832
L
935
565
0
1,058
1,847
501
0
440
1,407
0
17,889
W
Zhong Kui
RaspaDoTacho
Zhong Kui
1,072
262
0
795
1,763
996
0
0
1,763
15,211
0
L
Sobek
elkeq
Sobek
173
26
0
1,250
1,775
719
0
0
1,625
2,660
0
W
Cerberus
iBL4CK
Cerberus
573
39
0
835
2,129
683
0
510
1,619
7,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,492
Gold Earned
14,459
137
Minions Killed
109
0
Camps Cleared
0
426,497
Distance Traveled
355,907
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,540
708
34
7
0
94,528
2
W
Rama
3,530
706
26
5
0
76,075
2
L
Cthulhu
909
182
0
0
0
0
0
W
Vamana
3,500
700
17
3
0
80,835
2
L
Chronos
3,530
706
27
5
0
99,531
3
L
Thor
3,492
698
31
6
0
110,026
1
L
Neith
3,651
730
48
10
0
82,141
0
W
Zhong Kui
3,509
702
29
6
0
81,782
0
L
Sobek
2,877
575
3
1
0
64,209
0
W
Cerberus
3,413
683
31
6
0
93,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role