Player Matchup

Ymir
Ymir
Addewid
Ymir
Level 7
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 5L
1,056 Elo+
Party 1
Hachiman
Hachiman
PedroAlfonsín
Hachiman
Level 5
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 4L
1,101 Elo+
Party 1
Da Ji
Da Ji
yiumm
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,101 Elo+
Party 1
Team Averages
Level 6
1,336 SR
1,086 Elo+

VS

Team Averages
Level 17
1,429 SR
1,296 Elo+
Kukulkan
Kukulkan
MarxPlanck
Kukulkan
Level 26
God Stats
2W - 4L
1,334 SR
Queue Stats
197W - 252L
1,408 Elo+
Solo
Neith
Neith
pedrorolinski26
Neith
Level 16
God Stats
19W - 23L
1,454 SR
Queue Stats
23W - 34L
1,318 Elo+
Solo
Yemoja
Yemoja
yufawyghrui
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Addewid
Ymir
8
0 / 6 / 0
5,697
570
602
11,614
4,930
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
8
1 / 9 / 0
6,166
617
2,970
9,878
3,158
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
yiumm
Da Ji
8
0 / 6 / 0
5,658
566
843
9,487
3,384
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MarxPlanck
Kukulkan
14
7 / 0 / 13
9,605
961
11,974
2,157
951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
14 / 1 / 6
9,430
943
12,212
6,460
2,202
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
5
0 / 0 / 1
5,732
573
60
363
120
Shoes

Shoes

+6%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
1
Kills
21
21
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
Addewid
Ymir
0
6
0
0
W
Kukulkan
MarxPlanck
Kukulkan
7
0
13
13.5
L
Hachiman
1
9
0
0.11
W
14
1
6
17
L
Da Ji
yiumm
Da Ji
0
6
0
0
W
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,415
Damage
24,246
30,979
Taken
8,980
11,472
Mitigated
3,273
3,541
Healing
3,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Addewid
Ymir
602
100
770
1,347
11,614
4,930
0
4,718
6,896
7,581
0
W
Kukulkan
MarxPlanck
Kukulkan
11,974
748
0
1,111
2,157
951
399
52
2,105
48,546
0
L
Hachiman
2,970
2,226
317
279
9,878
3,158
0
5,039
4,839
0
9,953
W
12,212
7,749
0
2,206
6,460
2,202
973
857
5,603
0
32,827
L
Da Ji
yiumm
Da Ji
843
196
0
828
9,487
3,384
0
3,129
6,358
0
13,305
W
Yemoja
60
0
0
0
363
120
0
33
330
740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,521
Gold Earned
24,767
47
Minions Killed
115
0
Camps Cleared
0
438,474
Distance Traveled
375,892
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,697
570
12
1
0
148,136
2
W
Kukulkan
9,605
961
74
7
0
204,218
5
L
Hachiman
6,166
617
13
1
0
133,584
2
W
Neith
9,430
943
39
4
0
142,796
0
L
Da Ji
5,658
566
22
2
0
156,754
1
W
Yemoja
5,732
573
2
0
0
28,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role