Player Matchup

Jormungandr
Jormungandr
CJarndor
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,331 Elo+
Solo
Cthulhu
Cthulhu
Rolen2009
Cthulhu
Level 23
God Stats
13W - 14L
1,417 SR
Queue Stats
23W - 45L
1,289 Elo+
Solo
Terra
Terra
Sccoring
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,355 Elo+
Solo
Guan Yu
Guan Yu
SmiledSatsuma35
Guan Yu
Level 21
God Stats
1W - 1L
1,727 SR
Queue Stats
44W - 43L
1,353 Elo+
Solo
Discordia
Discordia
boba69
Discordia
Level 18
God Stats
4W - 9L
1,287 SR
Queue Stats
149W - 165L
1,352 Elo+
Solo
Team Averages
Level 20
1,486 SR
1,336 Elo+

VS

Team Averages
Level 26
1,528 SR
1,363 Elo+
Skadi
Skadi
Angry Hippy7598
Skadi
Level 29
God Stats
252W - 235L
1,480 SR
Queue Stats
398W - 374L
1,363 Elo+
Solo
Sol
Sol
JohanKalev
Sol
Level 29
God Stats
73W - 54L
1,523 SR
Queue Stats
175W - 185L
1,233 Elo+
Solo
Zeus
Zeus
Kd-NoGames7
Zeus
Level 16
God Stats
41W - 35L
1,500 SR
Queue Stats
46W - 47L
1,423 Elo+
Solo
Ra
Ra
MrCheto18
Ra
Level 29
God Stats
22W - 15L
1,588 SR
Queue Stats
90W - 103L
1,418 Elo+
Solo
Yemoja
Yemoja
rrd77
Yemoja
Level 29
God Stats
24W - 15L
1,551 SR
Queue Stats
97W - 98L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CJarndor
Jormungandr
17
2 / 3 / 0
11,362
874
8,787
16,594
16,610
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Rolen2009
Cthulhu
16
0 / 4 / 1
10,458
804
3,654
13,103
5,671
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Terra
Sccoring
Terra
16
0 / 2 / 0
10,080
775
2,044
7,889
4,645
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 5 / 2
10,584
814
6,747
16,991
13,690
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
boba69
Discordia
16
0 / 5 / 1
10,426
802
16,768
13,473
4,953
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

143

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 8
12,914
993
17,034
5,883
2,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
0 / 0 / 15
11,332
872
8,372
14,082
5,795
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 0 / 8
11,826
910
18,722
3,017
1,229
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 1 / 9
12,139
934
12,788
8,333
3,459
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
rrd77
Yemoja
18
0 / 1 / 14
11,988
922
4,010
8,608
6,339
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
73
2
Kills
19
19
Deaths
2
4
Assists
54
Player
Kills
Deaths
Assists
KDA
W
9
0
8
13
L
Jormungandr
CJarndor
Jormungandr
2
3
0
0.67
W
0
0
15
7.5
W
5
0
8
9
W
5
1
9
9.5
L
Cthulhu
Rolen2009
Cthulhu
0
4
1
0.13
L
Terra
Sccoring
Terra
0
2
0
0
L
0
5
2
0.2
L
Discordia
boba69
Discordia
0
5
1
0.1
W
Yemoja
rrd77
Yemoja
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,000
Damage
60,926
68,050
Taken
39,923
45,569
Mitigated
19,408
10,949
Healing
18,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,034
6,641
0
776
5,883
2,586
0
4,742
1,066
0
34,750
L
Jormungandr
CJarndor
Jormungandr
8,787
1,329
0
708
16,594
16,610
0
10,133
6,461
44,904
0
W
8,372
3,171
0
2,841
14,082
5,795
0
11,614
2,268
25,776
0
W
18,722
757
0
0
3,017
1,229
0
2,373
569
40,790
0
W
12,788
958
1,238
2,395
8,333
3,459
0
6,048
2,110
35,674
0
L
Cthulhu
Rolen2009
Cthulhu
3,654
0
994
0
13,103
5,671
0
10,238
2,865
14,403
0
L
Terra
Sccoring
Terra
2,044
138
2,005
1,672
7,889
4,645
0
6,126
1,763
11,221
0
L
6,747
64
2,012
2,852
16,991
13,690
0
8,943
8,048
496
18,139
L
Discordia
boba69
Discordia
16,768
1,438
0
706
13,473
4,953
0
8,452
5,021
36,701
0
W
Yemoja
rrd77
Yemoja
4,010
1,316
9,644
1,240
8,608
6,339
0
6,220
2,161
8,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,910
Gold Earned
60,199
191
Minions Killed
218
4
Camps Cleared
5
1,003,907
Distance Traveled
1,113,432
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,914
993
57
4
1
237,227
0
L
Jormungandr
11,362
874
64
5
1
234,868
1
W
Sol
11,332
872
32
2
0
213,943
0
W
Zeus
11,826
910
57
4
0
240,144
0
W
Ra
12,139
934
61
5
2
225,668
0
L
Cthulhu
10,458
804
35
3
1
192,016
1
L
Terra
10,080
775
28
2
1
141,215
1
L
Guan Yu
10,584
814
25
2
1
212,364
0
L
Discordia
10,426
802
39
3
0
223,444
0
W
Yemoja
11,988
922
11
1
2
196,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role