Player Matchup

Cthulhu
Cthulhu
Hugootix
Cthulhu
Level 26
God Stats
16W - 6L
1,675 SR
Queue Stats
84W - 55L
1,495 Elo+
Party 2
Discordia
Discordia
WDi Polar
Discordia
Level 28
God Stats
30W - 15L
1,646 SR
Queue Stats
134W - 84L
1,571 Elo+
Party 2
Nike
Nike
oScrumptious
Nike
Level 24
God Stats
31W - 10L
1,560 SR
Queue Stats
46W - 19L
1,576 Elo+
Party 2
Team Averages
Level 26
1,627 SR
1,548 Elo+

VS

Team Averages
Level 44
1,546 SR
1,402 Elo+
Heimdallr
Heimdallr
FusionTundra669
Heimdallr
Level 46
God Stats
26W - 25L
1,550 SR
Queue Stats
110W - 119L
1,345 Elo+
Party 1
Zhong Kui
Zhong Kui
Obonio13
Zhong Kui
Level 61
God Stats
7W - 6L
1,588 SR
Queue Stats
112W - 111L
1,405 Elo+
Party 1
Sobek
Sobek
Strkky4796
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 66L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hugootix
Cthulhu
18
4 / 1 / 6
13,687
595
13,184
18,339
20,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
WDi Polar
Discordia
17
2 / 4 / 7
13,462
585
31,205
15,053
6,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
5 / 4 / 4
13,888
604
12,316
15,412
7,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FusionTundra669
Heimdallr
18
3 / 5 / 1
13,536
589
9,664
18,304
7,394
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Obonio13
Zhong Kui
16
3 / 5 / 4
13,372
581
22,872
24,869
17,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
16
3 / 1 / 5
14,748
641
6,939
26,095
31,806
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
11
Kills
9
9
Deaths
11
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
FusionTundra669
Heimdallr
3
5
1
0.7
W
Cthulhu
Hugootix
Cthulhu
4
1
6
7
L
Zhong Kui
Obonio13
Zhong Kui
3
5
4
1
L
Sobek
3
1
5
5.5
W
Discordia
WDi Polar
Discordia
2
4
7
1.38
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,705
Damage
39,475
48,804
Taken
69,268
34,936
Mitigated
57,015
7,640
Healing
23,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
FusionTundra669
Heimdallr
9,664
4,417
597
6,196
18,304
7,394
39
13,896
4,408
0
88,575
W
Cthulhu
Hugootix
Cthulhu
13,184
400
1,363
1,100
18,339
20,987
524
9,081
9,258
50,754
0
L
Zhong Kui
Obonio13
Zhong Kui
22,872
981
1,129
9,724
24,869
17,815
36
14,351
10,518
83,369
0
L
Sobek
6,939
677
1,127
4,364
26,095
31,806
0
16,199
9,896
30,590
0
W
Discordia
WDi Polar
Discordia
31,205
1,935
284
4,893
15,053
6,281
164
11,118
3,932
104,517
0
W
12,316
2,115
0
0
15,412
7,668
1,955
9,636
5,776
0
64,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
41,656
252
Minions Killed
249
0
Camps Cleared
0
1,290,383
Distance Traveled
1,203,011
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
13,536
589
120
5
0
390,336
1
W
Cthulhu
13,687
595
59
3
0
417,706
0
L
Zhong Kui
13,372
581
104
5
0
368,347
0
L
Sobek
14,748
641
25
1
0
444,328
0
W
Discordia
13,462
585
116
5
0
422,598
5
W
Nike
13,888
604
77
3
0
450,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role